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Post Author Forum Replies Views Posted [asc]
    Thread: Lever and Entity
Post: RE: Lever and Entity

Ill try How do I delet posts? ^^ Thank you, that was the fault. Now it works with Player ;)
Smackdown Development Support 5 2,854 05-07-2013, 05:19 PM
    Thread: Lever and Entity
Post: RE: Lever and Entity

Thank you very much. All things work, except the sound. It does not play the explosion thing on player: PHP Code:void explosion(string &in asEntity, int alState){ &...
Smackdown Development Support 5 2,854 05-07-2013, 04:32 PM
    Thread: Lever and Entity
Post: Lever and Entity

Hello I want that when I turn a lever, there appear and disappear some Entities I want, I also want to add a sound. So it should look like that? void OnStart() { ??????("mechanismus2", "lever2", "??...
Smackdown Development Support 5 2,854 05-07-2013, 03:45 PM
    Thread: Static objects disappear / enemy deactivate
Post: RE: Static objects disappear / enemy deactivate

Thank you so much guys. Finally it works with darkskys help. May I ask you to add you in steam? It seems that you are an expert in scripting :P If I have another question I can ask there and dont ...
Smackdown Development Support 4 2,616 01-04-2013, 06:08 PM
    Thread: Static objects disappear / enemy deactivate
Post: RE: Static objects disappear / enemy deactivate

Thank you for the static objects thing, now it works. But that with the enemy. I have no error when I start the map, but the grunt is still there although I pass the script area. what did I wrong? ...
Smackdown Development Support 4 2,616 01-04-2013, 12:51 PM
    Thread: Static objects disappear / enemy deactivate
Post: Static objects disappear / enemy deactivate

-When I playe for example walls in the level editor, sometimes when I save and play then the custom map, the walls are just not there, but the new door is there, so its something about the static obje...
Smackdown Development Support 4 2,616 01-04-2013, 11:55 AM
    Thread: Particle Effects help
Post: RE: Particle Effects help

Thank you, now it works.
Smackdown Development Support 12 6,448 01-04-2013, 11:42 AM
    Thread: Particle Effects help
Post: RE: Particle Effects help

No in front of Walls and normal doors.
Smackdown Development Support 12 6,448 01-03-2013, 09:55 PM
    Thread: Particle Effects help
Post: RE: Particle Effects help

Thank you, it worked. Thank you very much. ;) Another question (short one :D) What do I have to write when I want signs? Is it like that: Quote:<CATEGORY Name="Signs"> <Entry Name="t...
Smackdown Development Support 12 6,448 01-03-2013, 08:57 PM
    Thread: Particle Effects help
Post: RE: Particle Effects help

And how does that look like, when I make a new script area only for the particle effect? Could you please make one for me as a example? :-)
Smackdown Development Support 12 6,448 01-03-2013, 08:26 PM
    Thread: Particle Effects help
Post: RE: Particle Effects help

No error. It just plays the sound when I'm on the Scriptarea4. But my target is, that it activates the particle effect too when I pass this area. My hps so far (im a noob in scripting and such thing...
Smackdown Development Support 12 6,448 01-03-2013, 08:10 PM
    Thread: Particle Effects help
Post: RE: Particle Effects help

(01-03-2013, 07:38 PM)Statyk Wrote: What's not working? is the whole function not working, or do you not see the particle system? The particle system will play in the center of a script area (Scrip...
Smackdown Development Support 12 6,448 01-03-2013, 07:46 PM
    Thread: Particle Effects help
Post: Particle Effects help

hey there! :) First things first: I've searched several times and I didn't find anything helpfull. I want that dust falls down when the player passes a script area. (e.g. ScriptArea_4) So I've trie...
Smackdown Development Support 12 6,448 01-03-2013, 07:24 PM