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    Thread: Particle System Advice?
Post: Particle System Advice?

Hello everybody! I am about to start adding particle systems to my levels to give them that much needed creepy atmosphere. Before I get too far along though, I'd love some pointers. What should I avoi...
thetastyfish Development Support 1 1,771 04-08-2013, 12:27 AM
    Thread: I'm really nervous!
Post: RE: I'm really nervous!

Actually, I think I want to wait for the screenshots. I was thinking it all over again, and I want to make it as impressive as I alone can, and THEN I want the community's help to make it the best it ...
thetastyfish Custom Stories, TCs & Mods - Development 12 8,306 03-30-2013, 04:50 AM
    Thread: I'm really nervous!
Post: RE: I'm really nervous!

To everybody who replied, thank you so much, I appreciate it greatly. Tonight, I will try my best to take some screenshots for you guys :)
thetastyfish Custom Stories, TCs & Mods - Development 12 8,306 03-30-2013, 12:47 AM
    Thread: Justine Lever Help
Post: Justine Lever Help

Hi, so I'm trying to take the lever from Justine (slide_door_lever_handle) and attatch it to the mount (slide_door_lever_mount). Please note the handle and mount are in different maps (but that should...
thetastyfish Development Support 4 3,675 03-29-2013, 08:25 PM
    Thread: I'm really nervous!
Post: I'm really nervous!

Hello everybody, so I'm very far along in my first mod, and I'm starting to question myself. I think that so far, my mod is better than some that I've seen on YouTube for example. I'd like to think th...
thetastyfish Custom Stories, TCs & Mods - Development 12 8,306 03-29-2013, 07:28 PM
    Thread: FadePlayerFOVMulTo Problems
Post: RE: FadePlayerFOVMulTo Problems

Thank you guys so much, it's funny how something that simple (that I thought I tried, but obviously didn't) fixed my issue. Adrianis: I'm still learning the forums, so I'll try to classify it better ...
thetastyfish Development Support 4 3,183 03-21-2013, 07:46 PM
    Thread: FadePlayerFOVMulTo Problems
Post: FadePlayerFOVMulTo Problems

Hi! So, I'm starting to learn the art of using screen effects, and I have an issue. I'm using FadePlayerFOVMulTo, but can't figure out how to undo it after a certain amount of time. void Valkyrie(str...
thetastyfish Development Support 4 3,183 03-21-2013, 11:02 AM
    Thread: Amnesia: The Ethereal Lemons
Post: RE: Amnesia: The Ethereal Lemons

(03-13-2013, 09:40 AM)Kman Wrote: Just a word of advice, if you're going to be making a fun/silly story, you should still be very focused on quality. Not a whole lot of people care too much for thos...
thetastyfish Custom Stories, TCs & Mods - Development 12 9,518 03-13-2013, 09:48 AM
    Thread: Amnesia: The Ethereal Lemons
Post: RE: Amnesia: The Ethereal Lemons

Eh, I'm new, so I guess I'll just claim to be naive. Well I suppose I'll keep it updated here then, thanks! And yeah, it's going to be one of the "fun stories."
thetastyfish Custom Stories, TCs & Mods - Development 12 9,518 03-13-2013, 07:33 AM
    Thread: Amnesia: The Ethereal Lemons
Post: Amnesia: The Ethereal Lemons

I am a new...modder?...and my second project will be called: Amnesia: The Ethereal Lemons So far, this is a dream, as I am finishing up my first mod, but I hope to start development for ATEL very so...
thetastyfish Custom Stories, TCs & Mods - Development 12 9,518 03-12-2013, 10:35 AM
    Thread: Make Statues Appear Behind You?
Post: RE: Make Statues Appear Behind You?

(02-28-2013, 08:17 AM)JustAnotherPlayer Wrote: (02-28-2013, 03:47 AM)thetastyfish Wrote: (02-28-2013, 02:03 AM)Tigerwaw Wrote: (02-28-2013, 01:42 AM)thetastyfish Wrote: I am trying to do the s...
thetastyfish Development Support 12 8,448 02-28-2013, 12:56 PM
    Thread: Make Statues Appear Behind You?
Post: RE: Make Statues Appear Behind You?

(02-28-2013, 02:03 AM)Tigerwaw Wrote: (02-28-2013, 01:42 AM)thetastyfish Wrote: I am trying to do the same thing, but I want the statue to appear when the player collides with a certain script are...
thetastyfish Development Support 12 8,448 02-28-2013, 03:47 AM
    Thread: Make Statues Appear Behind You?
Post: RE: Make Statues Appear Behind You?

I am trying to do the same thing, but I want the statue to appear when the player collides with a certain script area. I have tried the SetEntityActive and CreateEntityAtArea functions but to no avail...
thetastyfish Development Support 12 8,448 02-28-2013, 01:42 AM
    Thread: extra_english.lang file
Post: RE: extra_english.lang file

I'm new to this, but I think your problem is that you need to put: </CATEGORY> after your Inventory category and Journal category. Like, how you have your Levels and Language set up. I hope t...
thetastyfish Development Support 18 13,364 02-28-2013, 12:32 AM
    Thread: Trying to use CreateEntityAtArea
Post: RE: Trying to use CreateEntityAtArea

Hi, I'm having the same issue as FragdaddyXXL. I'm trying to set it up so that when the player collides with "ScriptArea_7", an eagle statue spawns at "eagle_appear", but when I test it out, nothing h...
thetastyfish Development Support 13 14,686 02-28-2013, 12:21 AM
    Thread: limit number of dynamically created entities
Post: RE: limit number of dynamically created entities

(02-12-2013, 09:05 PM)palistov Wrote: There's a couple things you could try to "move" entities without destroying them. Mind you I've never tried any of these, so it will take some experimentation o...
thetastyfish Development Support 10 6,624 02-20-2013, 04:51 AM
    Thread: "extra_english.lang" file not working!
Post: RE: "extra_english.lang" file not working!

Wow, I feel dumb right now. Haha. Sure enough, it worked just fine after I fixed that. Thank you so much, you are a lifesaver!!
thetastyfish Development Support 2 3,290 02-19-2013, 09:07 AM
    Thread: "extra_english.lang" file not working!
Post: "extra_english.lang" file not working!

First off, I'm new to this modding thing, so please have a bit of patience with me. I was adding some new ItemName and ItemDesc entries into my extra_english.lang, and then when I ran the game (the ma...
thetastyfish Development Support 2 3,290 02-19-2013, 08:25 AM