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    Thread: Using a lever to get to the next level (Crashing) Amnesia
Post: RE: Using a lever to get to the next level (Crashi...

Its still continuing to crash, I've had this same issue with other maps I'm trying to create and I can't figure it out.
Arklancer Development Support 8 5,137 04-03-2013, 06:13 PM
  Question Thread: Using a lever to get to the next level (Crashing) Amnesia
Post: Using a lever to get to the next level (Crashing) ...

Hello Everyone. I'm having an issue again with the game crashing when I pull a lever to go to the next level. This is the part in the hps file. void OnStart() { SetEntityConnectionStateChangeCallback...
Arklancer Development Support 8 5,137 04-03-2013, 01:29 PM
    Thread: Amnesia level door crashing
Post: RE: Amnesia level door crashing

(03-10-2013, 09:05 PM)NaxEla Wrote: Does this only happen for your custom story, or is it Amnesia in general? If it's your custom story that is crashing, make sure that the door actually loads a fil...
Arklancer Development Support 3 3,629 03-10-2013, 09:51 PM
    Thread: Amnesia level door crashing
Post: Amnesia level door crashing

Everytime I go through a level door to reach another map the game keeps crashing.
Arklancer Development Support 3 3,629 03-10-2013, 04:18 PM
    Thread: How to make a 'friendly' monster in Amnesia?
Post: RE: How to make a 'friendly' monster in Amnesia?

(02-24-2013, 09:36 PM)NaxEla Wrote: Also, keep in mind that what Your Computer said will affect ALL the enemies, not just one. Where precisely in the cfg file do I need to go to get rid of sanity wh...
Arklancer Development Support 7 6,727 02-24-2013, 10:19 PM
    Thread: How to make a 'friendly' monster in Amnesia?
Post: RE: How to make a 'friendly' monster in Amnesia?

(02-24-2013, 07:15 PM)Smoke Wrote: There is a script though: SetEnemyDisableTriggers(string& asName, bool abX); That way it won't attack you, but you'll still lose sanity. The only way to do tha...
Arklancer Development Support 7 6,727 02-24-2013, 07:22 PM
    Thread: How to make a 'friendly' monster in Amnesia?
Post: RE: How to make a 'friendly' monster in Amnesia?

(02-24-2013, 04:16 PM)Robosprog Wrote: Only in a full/isolated full conversion. And that would require editing game.cfg and stuff. What specifically is a full/isolated full conversion?
Arklancer Development Support 7 6,727 02-24-2013, 06:28 PM
    Thread: How to make a 'friendly' monster in Amnesia?
Post: How to make a 'friendly' monster in Amnesia?

I've been wondering if there's a way to make a monster where it doesn't attack you nor do you lose any sanity looking at it. I know disabling the triggers and going into the user variables will make ...
Arklancer Development Support 7 6,727 02-24-2013, 04:11 PM
    Thread: Amnesia Note Creation Issue
Post: RE: Amnesia Note Creation Issue

(02-24-2013, 05:35 AM)NaxEla Wrote: (02-24-2013, 04:31 AM)JustAnotherPlayer Wrote: Ahhhh. I just found out what is wrong. Don't you need Code:<RESOURCES>   </RESOURCES> after...
Arklancer Development Support 5 4,166 02-24-2013, 01:13 PM
  Tongue Thread: Amnesia Note Creation Issue
Post: Amnesia Note Creation Issue

When I create a note with the same name Test01 or any other note it doesn't show anything respectful to its Entry Name. I've added the EntityCallPickNote and named the note text Test01. I cannot sti...
Arklancer Development Support 5 4,166 02-23-2013, 03:08 PM