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    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

(04-11-2013, 07:59 AM)NaxEla Wrote: I would suggest: -Decreasing the tiling amount on the floor -Adding decals to the floor and walls -Adding faint dust particles -Disabling hints while taking scre...
Yoilickturtles Custom Stories, TCs & Mods - Development 2,822 2,956,614 04-11-2013, 08:00 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Spoiler below! [IMG][Image: http://i46.tinypic.com/biuy2v.jpg][/IMG]
Yoilickturtles Custom Stories, TCs & Mods - Development 2,822 2,956,614 04-11-2013, 07:40 AM
    Thread: Custom model don't show up in model editor or viewer?
Post: RE: Custom model don't show up in level editor?

(04-07-2013, 06:12 PM)Traggey Wrote: You'll need a .mat file. This was discussed again recently, so check out this thread - http://www.frictionalgames.com/forum/thread-21021.htmlOkey, i will try it...
Yoilickturtles Development Support 5 3,831 04-07-2013, 06:21 PM
    Thread: Custom model don't show up in model editor or viewer?
Post: Custom model don't show up in model editor or view...

Hey, so I have made a lantern with cinema 4d and I have textures to it and it looks really nice for something ive made :p But how do i get it to show up in the model editor or moder viewer? its in da...
Yoilickturtles Development Support 5 3,831 04-07-2013, 05:57 PM
    Thread: what custom monsters is out there?
Post: RE: what custom monsters is out there?

(04-06-2013, 04:53 PM)Smoke Wrote: (04-06-2013, 04:48 PM)Yoilickturtles Wrote: (04-06-2013, 04:04 PM)Smoke Wrote: (04-06-2013, 03:27 PM)Yoilickturtles Wrote: Hey, I wonder what custom monsters...
Yoilickturtles Custom Stories, TCs & Mods - Development 5 5,407 04-06-2013, 04:53 PM
    Thread: what custom monsters is out there?
Post: RE: what custom monsters is out there?

(04-06-2013, 04:04 PM)Smoke Wrote: (04-06-2013, 03:27 PM)Yoilickturtles Wrote: Hey, I wonder what custom monsters is it out there? Is anything in development? Check the resources sub thread or goo...
Yoilickturtles Custom Stories, TCs & Mods - Development 5 5,407 04-06-2013, 04:48 PM
    Thread: what custom monsters is out there?
Post: what custom monsters is out there?

Hey, I wonder what custom monsters is it out there? Is anything in development?
Yoilickturtles Custom Stories, TCs & Mods - Development 5 5,407 04-06-2013, 03:27 PM
    Thread: HELP! Custom lantern model fix
Post: RE: Custom lantern model fix

(04-04-2013, 04:34 PM)Akos115 Wrote: First screenshot: not moving/looking Second screenshot: looking to the left quickly http://imgur.com/a/FLR8hThats how it should be, try to extract the files agai...
Yoilickturtles Development Support 10 7,104 04-04-2013, 09:53 PM
    Thread: Custom Story help please
Post: RE: Custom Story help please

(04-04-2013, 01:54 AM)Kylar Wrote: I was just told to add them... :dodgy: i thank everyone for there help here but this is starting to get alittle frustraiting :/ just that this problem is persistan...
Yoilickturtles Development Support 11 7,927 04-04-2013, 08:03 AM
    Thread: Custom Story help please
Post: RE: Custom Story help please

Remove the resources they are not needed in a custom story
Yoilickturtles Development Support 11 7,927 04-04-2013, 01:34 AM
    Thread: Using a lever to get to the next level (Crashing) Amnesia
Post: RE: Using a lever to get to the next level (Crashi...

(04-04-2013, 01:21 AM)Rapture Wrote: Does it crash when you pull the lever, or after the level ends and the next one tries to load? Problem might be a script in your next map.Yea right, thats smart....
Yoilickturtles Development Support 8 5,031 04-04-2013, 01:25 AM
    Thread: Using a lever to get to the next level (Crashing) Amnesia
Post: RE: Using a lever to get to the next level (Crashi...

void OnStart() { SetEntityConnectionStateChangeCallback("Lever3", "Lever3"); } void Lever3(string &in asEntity, int alState) { if (alState ==-1) //up { FadeIn(1); SetPlayerActive(false); Chang...
Yoilickturtles Development Support 8 5,031 04-04-2013, 01:19 AM
    Thread: HELP! Custom lantern model fix
Post: RE: Custom lantern model fix

(04-03-2013, 07:19 PM)Akos115 Wrote: Hello :) I'm making a FC, and I found a custom lantern that would be perfect for the new game mechanic that I will use. The only problem with it, is that when t...
Yoilickturtles Development Support 10 7,104 04-04-2013, 01:16 AM
    Thread: Moving walls?
Post: RE: Moving walls?

(04-03-2013, 06:31 PM)i3670 Wrote: yes, there's an entity in the justine maps.Okey, i Will look at them, sorry for not seeing it..
Yoilickturtles Development Support 2 2,662 04-03-2013, 08:25 PM
    Thread: Moving walls?
Post: Moving walls?

Hey, i wonder if its possible to make the walls close in on the player?
Yoilickturtles Development Support 2 2,662 04-03-2013, 06:19 PM
    Thread: how to make a sound play in a area?
Post: RE: how to make a sound play in a area?

(04-03-2013, 03:40 PM)Smoke Wrote: open the .snt file. Look up "loop=false". Change false to true. Done!Ah it worked, thank you smoke! :)
Yoilickturtles Development Support 7 5,509 04-03-2013, 04:02 PM
    Thread: how to make a sound play in a area?
Post: RE: how to make a sound play in a area?

(04-03-2013, 01:57 PM)Rapture Wrote: If you know how to use Timers, you will want to loop them back on themselves to constantly play the sound you want. You can use Code:AddTimer(string& asName...
Yoilickturtles Development Support 7 5,509 04-03-2013, 02:02 PM
    Thread: how to make a sound play in a area?
Post: RE: how to make a sound play in a area?

(04-03-2013, 01:51 PM)Smoke Wrote: PlaySoundAtEntity You should look here first before asking these questions.Yea I know but it dont loop.
Yoilickturtles Development Support 7 5,509 04-03-2013, 01:57 PM
    Thread: how to make a sound play in a area?
Post: how to make a sound play in a area?

Hey. I wonder how you make sounds of example flies, come from a dead body? :)
Yoilickturtles Development Support 7 5,509 04-03-2013, 01:15 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

(04-02-2013, 01:30 PM)BeeKayK Wrote: (04-02-2013, 01:08 PM)Yoilickturtles Wrote: (04-02-2013, 11:33 AM)BeeKayK Wrote: You might want a boxlight in the mansion-themed levels. Just a very dark one...
Yoilickturtles Custom Stories, TCs & Mods - Development 2,822 2,956,614 04-02-2013, 03:30 PM