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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
(04-11-2013, 07:59 AM)NaxEla Wrote: I would suggest:
-Decreasing the tiling amount on the floor
-Adding decals to the floor and walls
-Adding faint dust particles
-Disabling hints while taking scre... |
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Yoilickturtles |
Custom Stories, TCs & Mods - Development
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2,822 |
2,956,614 |
04-11-2013, 08:00 AM |
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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
Spoiler below!
[IMG][Image: http://i46.tinypic.com/biuy2v.jpg][/IMG]
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Yoilickturtles |
Custom Stories, TCs & Mods - Development
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2,822 |
2,956,614 |
04-11-2013, 07:40 AM |
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Thread: Custom model don't show up in model editor or viewer?
Post: RE: Custom model don't show up in level editor?
(04-07-2013, 06:12 PM)Traggey Wrote: You'll need a .mat file.
This was discussed again recently, so check out this thread - http://www.frictionalgames.com/forum/thread-21021.htmlOkey, i will try it... |
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Yoilickturtles |
Development Support
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5 |
3,831 |
04-07-2013, 06:21 PM |
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Thread: Custom model don't show up in model editor or viewer?
Post: Custom model don't show up in model editor or view...
Hey, so I have made a lantern with cinema 4d and I have textures to it and it looks really nice for something ive made :p
But how do i get it to show up in the model editor or moder viewer? its in da... |
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Yoilickturtles |
Development Support
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5 |
3,831 |
04-07-2013, 05:57 PM |
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Thread: what custom monsters is out there?
Post: RE: what custom monsters is out there?
(04-06-2013, 04:53 PM)Smoke Wrote: (04-06-2013, 04:48 PM)Yoilickturtles Wrote: (04-06-2013, 04:04 PM)Smoke Wrote: (04-06-2013, 03:27 PM)Yoilickturtles Wrote: Hey, I wonder what custom monsters... |
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Yoilickturtles |
Custom Stories, TCs & Mods - Development
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5 |
5,407 |
04-06-2013, 04:53 PM |
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Thread: what custom monsters is out there?
Post: RE: what custom monsters is out there?
(04-06-2013, 04:04 PM)Smoke Wrote: (04-06-2013, 03:27 PM)Yoilickturtles Wrote: Hey, I wonder what custom monsters is it out there? Is anything in development?
Check the resources sub thread or goo... |
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Yoilickturtles |
Custom Stories, TCs & Mods - Development
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5 |
5,407 |
04-06-2013, 04:48 PM |
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Thread: what custom monsters is out there?
Post: what custom monsters is out there?
Hey, I wonder what custom monsters is it out there? Is anything in development? |
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Yoilickturtles |
Custom Stories, TCs & Mods - Development
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5 |
5,407 |
04-06-2013, 03:27 PM |
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Thread: HELP! Custom lantern model fix
Post: RE: Custom lantern model fix
(04-04-2013, 04:34 PM)Akos115 Wrote: First screenshot: not moving/looking
Second screenshot: looking to the left quickly
http://imgur.com/a/FLR8hThats how it should be, try to extract the files agai... |
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Yoilickturtles |
Development Support
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10 |
7,104 |
04-04-2013, 09:53 PM |
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Thread: Custom Story help please
Post: RE: Custom Story help please
(04-04-2013, 01:54 AM)Kylar Wrote: I was just told to add them... :dodgy: i thank everyone for there help here but this is starting to get alittle frustraiting :/ just that this problem is persistan... |
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Yoilickturtles |
Development Support
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11 |
7,927 |
04-04-2013, 08:03 AM |
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Thread: Custom Story help please
Post: RE: Custom Story help please
Remove the resources they are not needed in a custom story |
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Yoilickturtles |
Development Support
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11 |
7,927 |
04-04-2013, 01:34 AM |
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Thread: Using a lever to get to the next level (Crashing) Amnesia
Post: RE: Using a lever to get to the next level (Crashi...
(04-04-2013, 01:21 AM)Rapture Wrote: Does it crash when you pull the lever, or after the level ends and the next one tries to load? Problem might be a script in your next map.Yea right, thats smart.... |
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Yoilickturtles |
Development Support
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8 |
5,031 |
04-04-2013, 01:25 AM |
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Thread: Using a lever to get to the next level (Crashing) Amnesia
Post: RE: Using a lever to get to the next level (Crashi...
void OnStart()
{
SetEntityConnectionStateChangeCallback("Lever3", "Lever3");
}
void Lever3(string &in asEntity, int alState)
{
if (alState ==-1) //up
{
FadeIn(1);
SetPlayerActive(false);
Chang... |
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Yoilickturtles |
Development Support
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8 |
5,031 |
04-04-2013, 01:19 AM |
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Thread: HELP! Custom lantern model fix
Post: RE: Custom lantern model fix
(04-03-2013, 07:19 PM)Akos115 Wrote: Hello :)
I'm making a FC, and I found a custom lantern that would be perfect for the new game mechanic that I will use.
The only problem with it, is that when t... |
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Yoilickturtles |
Development Support
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10 |
7,104 |
04-04-2013, 01:16 AM |
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Thread: Moving walls?
Post: RE: Moving walls?
(04-03-2013, 06:31 PM)i3670 Wrote: yes, there's an entity in the justine maps.Okey, i Will look at them, sorry for not seeing it.. |
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Yoilickturtles |
Development Support
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2 |
2,662 |
04-03-2013, 08:25 PM |
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Thread: Moving walls?
Post: Moving walls?
Hey, i wonder if its possible to make the walls close in on the player? |
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Yoilickturtles |
Development Support
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2 |
2,662 |
04-03-2013, 06:19 PM |
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Thread: how to make a sound play in a area?
Post: RE: how to make a sound play in a area?
(04-03-2013, 03:40 PM)Smoke Wrote: open the .snt file. Look up "loop=false". Change false to true. Done!Ah it worked, thank you smoke! :) |
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Yoilickturtles |
Development Support
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7 |
5,509 |
04-03-2013, 04:02 PM |
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Thread: how to make a sound play in a area?
Post: RE: how to make a sound play in a area?
(04-03-2013, 01:57 PM)Rapture Wrote: If you know how to use Timers, you will want to loop them back on themselves to constantly play the sound you want.
You can use Code:AddTimer(string& asName... |
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Yoilickturtles |
Development Support
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7 |
5,509 |
04-03-2013, 02:02 PM |
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Thread: how to make a sound play in a area?
Post: RE: how to make a sound play in a area?
(04-03-2013, 01:51 PM)Smoke Wrote: PlaySoundAtEntity
You should look here first before asking these questions.Yea I know but it dont loop. |
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Yoilickturtles |
Development Support
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7 |
5,509 |
04-03-2013, 01:57 PM |
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Thread: how to make a sound play in a area?
Post: how to make a sound play in a area?
Hey. I wonder how you make sounds of example flies, come from a dead body? :) |
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Yoilickturtles |
Development Support
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7 |
5,509 |
04-03-2013, 01:15 PM |
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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
(04-02-2013, 01:30 PM)BeeKayK Wrote: (04-02-2013, 01:08 PM)Yoilickturtles Wrote: (04-02-2013, 11:33 AM)BeeKayK Wrote: You might want a boxlight in the mansion-themed levels. Just a very dark one... |
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Yoilickturtles |
Custom Stories, TCs & Mods - Development
|
2,822 |
2,956,614 |
04-02-2013, 03:30 PM |