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Thread: Coming Back
Post: RE: Coming Back
(12-27-2014, 12:14 PM)Neelke Wrote: What is exactly not working when you leave the map? Details please.
nevermind. it turns out all of my files got deleted on my old computer including all of my map... |
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VillainousPotato |
Development Support
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2 |
2,642 |
12-27-2014, 06:29 PM |
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Thread: Coming Back
Post: Coming Back
alright so I finally decided to come back to this project....Then I realized why I quit. I accidentally created the second "level" to my cs before making the script file for it. I then made it and no ... |
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VillainousPotato |
Development Support
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2 |
2,642 |
12-27-2014, 07:15 AM |
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Thread: Activating a monster
Post: RE: Activating a monster
void Onstart ()
{
SetEntityCallbackFunc ("note_generic_4", "pickup");
}
void pickup(string &in ent, string &in t)
{
If(t == "OnPickup")
{
SetEntityActive("serv... |
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VillainousPotato |
Custom Stories, TCs & Mods - Development
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5 |
4,796 |
01-12-2014, 03:01 AM |
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Thread: Activating a monster
Post: Activating a monster
So I've written a script thats supposed to allow me to activate an enemy when my player picks up a note. It hasn't been working no matter what.No error messages pop up so I scratched and starting over... |
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VillainousPotato |
Custom Stories, TCs & Mods - Development
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5 |
4,796 |
01-11-2014, 07:27 PM |
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Thread: Level editor problem
Post: RE: Level editor problem
Awesome, that fixed it. Thanks! I still don't know what it means with missing textures as everything seems to work fine, but thanks! |
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VillainousPotato |
Development Support
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3 |
2,458 |
01-03-2014, 04:22 AM |
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Thread: Level editor problem
Post: Level editor problem
Whenever I open up my level editor a small error message says that it can't find textures/decals. I click ok and it proceeds to open up the editor but it comes up in a small window instead of fullscre... |
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VillainousPotato |
Development Support
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3 |
2,458 |
01-03-2014, 01:36 AM |
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Thread: Candle trigger
Post: RE: Candle trigger
(08-10-2013, 10:55 PM)Damascus Wrote: You'll actually need a general callback, something that's pretty versatile for triggering scripts. Here's an example from my script:
SetEntityCallbackFunc("tor... |
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VillainousPotato |
Development Support
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4 |
3,705 |
08-11-2013, 09:11 AM |
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Thread: Candle trigger
Post: RE: Candle trigger
(08-10-2013, 11:17 AM)JustAnotherPlayer Wrote: You need to set a Local Variable Integer (SetLocalVarInt) then add it (AddLocalVarInt) then check it (If-Else code). The codes you need (it's not the f... |
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VillainousPotato |
Development Support
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4 |
3,705 |
08-10-2013, 07:40 PM |
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Thread: Candle trigger
Post: Candle trigger
I'm looking for a script that calls a function when 2 specific candles are lit.But I need it to happen only after both of them are lit. I cant find it in any tutorial but maybe I'm just not looking fo... |
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VillainousPotato |
Development Support
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4 |
3,705 |
08-10-2013, 03:04 AM |
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Thread: Lang file help
Post: RE: Lang file help
(07-16-2013, 06:28 AM)No Author Wrote: http://www.frictionalgames.com/forum/thread-4407.html
That should fix it
And is level_wood_1 the name of the door ?
yes it is. i worked on the lang file in i... |
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VillainousPotato |
Development Support
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5 |
3,887 |
07-16-2013, 03:58 PM |
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Thread: Lang file help
Post: RE: Lang file help
(07-16-2013, 03:46 AM)No Author Wrote: What's the problem again ?
The note is empty or what ?
I added multiple entries to the "journal" Category and now nothing that's connected to the lang file wor... |
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VillainousPotato |
Development Support
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5 |
3,887 |
07-16-2013, 03:49 AM |
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Thread: Lang file help
Post: Lang file help
so my lang file is acting up again. I try to add one thing to my "journal" category and the entire thing stops working. It only starts working again once I've deleted the entire contents of that categ... |
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VillainousPotato |
Development Support
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5 |
3,887 |
07-16-2013, 03:28 AM |
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Thread: Interaction callback
Post: RE: Interaction callback
thank you. i used the SetEntityCallbackFunction and it worked. |
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VillainousPotato |
Development Support
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6 |
4,556 |
07-01-2013, 12:31 AM |
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Thread: Interaction callback
Post: Interaction callback
I need the script to activate a function when the Player picks up a note. I've tried adding an interaction callback but I just can't get it to work. probably some dumb mistake that I can't find yet, b... |
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VillainousPotato |
Development Support
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6 |
4,556 |
06-29-2013, 05:51 PM |
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Thread: Lang file not working.
Post: RE: Lang file not working.
Indeed! Thank you very much! |
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VillainousPotato |
Development Support
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6 |
4,294 |
05-15-2013, 02:36 PM |
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Thread: Lang file not working.
Post: RE: Lang file not working.
(05-15-2013, 05:25 AM)JustAnotherPlayer Wrote: Give us said .lang file.
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">
You are a police d... |
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VillainousPotato |
Development Support
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6 |
4,294 |
05-15-2013, 05:40 AM |
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Thread: Lang file not working.
Post: Lang file not working.
So I made a Lang file and it worked completely. I the wanted to work on it on a nother computer, so I copied the file on a flas drive and worked on it on a Mac. I then copied it back onto my windows ... |
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VillainousPotato |
Development Support
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6 |
4,294 |
05-15-2013, 05:20 AM |
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Thread: Teleportation!
Post: RE: Teleportation!
Awsome. Thank you very much. It works perfectly now. what did you change?
EDIT: nevermind i found it. |
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VillainousPotato |
Development Support
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9 |
4,313 |
05-12-2013, 01:21 AM |
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Thread: Teleportation!
Post: RE: Teleportation!
OK i changed that,but now it comes up with an error saying that 'PlayerStartArea_2' is not declared. ill post my whole script in a bit.
void OnStart()
{
AddUseItemCallback("", "key_laboratory_1", "m... |
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VillainousPotato |
Development Support
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9 |
4,313 |
05-12-2013, 01:09 AM |
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Thread: Teleportation!
Post: RE: Teleportation!
That's what i thought, as I've encountered this problem before, but i didnt find any when I looked.
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_4", "FloorFall1", true, 1);
}
void... |
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VillainousPotato |
Development Support
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9 |
4,313 |
05-12-2013, 12:58 AM |