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    Thread: New enemy
Post: RE: New enemy

Though I cannot assist in applying you an actual new enemy character, I can however tell you there is a way to connect particles to an enemy's skeleton through Frictional Games's Model Editor. If you ...
Neelke Custom Stories, TCs & Mods - Development 1 2,685 06-18-2018, 06:53 PM
    Thread: Can't make an unlockable door
Post: RE: Can't make an unlockable door

(01-23-2018, 04:27 PM)1402News Wrote: (01-22-2018, 06:17 PM)Romulator Wrote: You need to rename your FUNCTION parameter to match the one in your UseItem Callback. In this case, you need to name yo...
Neelke Custom Stories, TCs & Mods 6 9,275 01-26-2018, 11:45 AM
    Thread: Lang File not working?
Post: RE: Lang File not working?

Well youre using the // operation incorrectly. There are different ways of commenting out a line of script from your files and youre using // as if its functioning as a /* */. To have you understand ...
Neelke Development Support 6 4,806 12-11-2017, 02:08 AM
    Thread: Amnesia Custom Story Help!
Post: RE: Amnesia Custom Story Help!

I highly recommend not using dots for naming your maps, as the engines can confuse it for a file type. Maybe rename your level to something such as "01_bedroom" or "01bedroom". Also, I am not sure if...
Neelke Development Support 7 5,611 09-20-2017, 08:16 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: LONGEST THREAD NAME EVER || C-'Ai mnahn' kn'a ...

holy crap, this reached 1 million views
Neelke Off-Topic 14,812 6,036,233 04-22-2017, 11:18 AM
    Thread: All collectibles in Amnesia TDD (Video)
Post: RE: All collectibles in Amnesia TDD (Video)

Oh are there achievements on the collectibles now? Just checked, time to play again lol.
Neelke Hints, help and spoilers 7 11,685 01-11-2017, 11:10 AM
    Thread: Helena [TENTATIVE RELEASE DATE ANNOUNCED]
Post: RE: Helena [DEMO RELEASED & STREAMS]

Try to make sure this is released :3
Neelke Custom Stories, TCs & Mods - Development 78 104,816 10-06-2016, 07:43 AM
    Thread: "Is it possible to script X..." [Solved]
Post: RE: "Is it possible to script X..." question

I've managed to do it in my own mod (The Fugitive 3 if you're interested). The string& asAnimation input defines what animation you want the enemy to perform once that node is reached, so setting ...
Neelke Development Support 6 4,419 07-13-2016, 10:36 PM
    Thread: Happy birthday kreekakon
Post: RE: Happy birthday kreekakon

Happy birthday, you beautiful man :D
Neelke Off-Topic 8 6,594 06-28-2016, 11:16 PM
    Thread: Horror Booth
Post: RE: Horror Booth

It seriously does depend on how you use it. I'd assume you mentioned the cheap way where the corpse comes flying at you. I've used the corpses in my mods to scare people, but I never made them fly at ...
Neelke Custom Stories, TCs & Mods - Development 8 7,121 05-29-2016, 11:42 AM
    Thread: Isolated full conversion mod works on latest Amnesia update?
Post: Isolated full conversion mod works on latest Amnes...

Of what I still know, the latest Amnesia update completely makes it impossible to play full conversion mods. I wanted to change this up by remaking my mods so they work for the latest versions. My qu...
Neelke Development Support 1 1,904 05-28-2016, 11:37 PM
    Thread: Post Pictures of Yourself
Post: RE: Post Pictures of Yourself

(02-06-2016, 02:54 PM)Romulator Wrote: Spoiler below! [Image: http://i.imgur.com/C29tFq9.jpg] Holy shit, you're handsome. (not gay)
Neelke Off-Topic 888 847,602 02-06-2016, 07:18 PM
    Thread: SetPlayerCrouching(true); not working while LShift is pressed
Post: RE: SetPlayerCrouching(true); not working while LS...

Why don't you make that last section of the crush sequence where the player cannot move? Just disable the player controls and script the last part of the sequence.
Neelke Development Support 9 6,017 12-23-2015, 02:17 PM
    Thread: SetPlayerCrouching(true); not working while LShift is pressed
Post: RE: SetPlayerCrouching(true); not working while LS...

But if you hold in the Left-Shift that just means you're attempting to run. There's no script from what I know that can disable that. Where in this level are you using this script?
Neelke Development Support 9 6,017 12-23-2015, 01:39 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: [Amnesia] Screenshot criticism thread

That's really awesome, Traggey.
Neelke Custom Stories, TCs & Mods - Development 2,822 2,995,531 12-15-2015, 08:53 AM
    Thread: Immersive torch_static.ent
Post: RE: Immersive torch_static.ent

The first image looks good, the other one doesnt. The radius of the light is a bit too big. I would decrease it a bit.
Neelke Custom Stories, TCs & Mods - Development 2 3,393 12-07-2015, 07:55 PM
    Thread: Do you like 2D or 3D games more?
Post: RE: Do you like 2D or 3D games more?

I don't know if I can mention myself here, but as a kid I stuck to the PS2 alot with both 3D and 2D games. I loved every single one of them and they all had their own dash of creativity and awesomenes...
Neelke Off-Topic 13 15,273 12-05-2015, 09:11 PM
    Thread: Amnesia crashes when loading map
Post: RE: Amnesia crashes when loading map

Encountered a simular problem when I added custom sounds. This just means that the HPL engine refuses to play the sound and there's absolutely no way of fixing this. :( You just gotta find a new sound...
Neelke Development Support 23 16,500 11-29-2015, 10:26 PM
    Thread: making a class for a monster
Post: RE: making a class for a monster

(11-24-2015, 09:24 PM)happiestmedal33 Wrote: hey i was wondering how to make a own custom class for a monster, so he has a different behavior then the other monsters from the game cause i want it to...
Neelke User created content 5 5,199 11-24-2015, 11:15 PM
    Thread: HPL3 Core Class/Enum References Now On The Wiki
Post: RE: HPL3 Core Class/Enum References Now On The Wik...

Man, firstly it's a good thing HPL3 is as open as it is now and thank god someone like you took the time to look through all this. I probably wouldn't have the time nor patience for this effort. Well ...
Neelke User created content 1 3,019 11-05-2015, 03:40 PM