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    Thread: Making bones static
Post: RE: Making bones static

that worked, thanks. I thought I'd have to use the model editor, but this is much simpler.
salsbury Development Support 5 3,312 04-14-2013, 07:43 PM
    Thread: Making bones static
Post: RE: Making bones static

Hmm, ok well that worked, though I can't walk on the bone. I placed a body over it, but I still walk through it. Any suggestions?
salsbury Development Support 5 3,312 04-14-2013, 07:18 PM
    Thread: Making bones static
Post: Making bones static

Hello again So on my third level I wanted to construct some bridges that were large sized bones. In the entities tab there's a single human bone, and skull. I imported the bone into the model editor,...
salsbury Development Support 5 3,312 04-14-2013, 07:01 PM
    Thread: Adding a second level
Post: RE: Adding a second level

Thanks, I'll download it tonight when I'm off work. My first level turned out well, but there's alot I want to do with static objects that don't exist in game, such as various statue objects. Are you...
salsbury Development Support 17 12,956 04-12-2013, 03:34 PM
    Thread: Adding a second level
Post: RE: Adding a second level

Ugh, I was afraid of that. I have Windows 8, which doesn't support Maya 2011. I'll be running Maya 2014, though I don't think it'll do any good for this.
salsbury Development Support 17 12,956 04-12-2013, 02:53 PM
    Thread: Adding a second level
Post: RE: Adding a second level

Hey guys, I felt bad asking another question in a new thread, so hopefully you will get this. I want to know, is it possible to make completely original items using the model editor? Most tutorials s...
salsbury Development Support 17 12,956 04-12-2013, 02:18 PM
    Thread: Adding a second level
Post: RE: Adding a second level

Thanks alot, It's coming along nicely. My friend has a channel, Balrunedarkbrew, and he's been showing some of my first level, alpha test mind you. It doesn't have scripting, but it's good so far.
salsbury Development Support 17 12,956 04-12-2013, 04:33 AM
    Thread: Adding a second level
Post: RE: Adding a second level

oh great, then that way I can set up all the files, and build the physical levels, then just go back and script each one.
salsbury Development Support 17 12,956 04-12-2013, 04:18 AM
    Thread: Adding a second level
Post: RE: Adding a second level

Ok. Now, I do have an existing file for the first level, without any script yet. It only has //////////////////////////// // Run when entering map void OnEnter() { } ///////////////////////////...
salsbury Development Support 17 12,956 04-12-2013, 04:12 AM
    Thread: Adding a second level
Post: RE: Adding a second level

Thanks, and It leads me to my next question. I asked in another thread about making a .hps file for the map. I'm looking at it, I do have notepad ++, and I have a .hps for the first level. I made the ...
salsbury Development Support 17 12,956 04-12-2013, 04:04 AM
    Thread: Adding a second level
Post: Adding a second level

Hello again. I was curious the exact steps needed to add a second level. I know how to connect it with a door from the first one, but I'm more confused about the actual map file. Do I save it in the ...
salsbury Development Support 17 12,956 04-12-2013, 03:17 AM
    Thread: Simple question regarding .hps files
Post: Simple question regarding .hps files

Hello everyone, I just joined this forum, as I've begun working on my mod, which is going well so far. I'm still building the level, but it's almost done and then I'll move into the scripting phase. ...
salsbury Development Support 2 2,141 04-10-2013, 05:28 PM