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Thread: Where should I post this? (If anywhere)
Post: RE: Where should I post this? (If anywhere)
Great, thank you very much! |
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Zokrar |
General Discussion
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2 |
4,776 |
05-03-2014, 12:00 AM |
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Thread: Amnesia trailer/music video
Post: Amnesia trailer/music video
Hey!
A friend of mine wrote some music, and I threw it together with some clips from Amnesia to make a sort of trailer/music video.
I'm interested in seeing what people think of it.
[Video: http:/... |
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Zokrar |
Digital
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1 |
4,644 |
05-02-2014, 11:57 PM |
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Thread: Where should I post this? (If anywhere)
Post: Where should I post this? (If anywhere)
I've got a bit of an Amnesia trailer/music video that I'm interested in getting feedback on. Is there anywhere in these forums specifically that I could post it?
Thanks! |
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Zokrar |
General Discussion
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2 |
4,776 |
05-02-2014, 11:53 PM |
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Thread: Acies Random things
Post: RE: Acies Random things
The mountain seems to crash my game whenever I try and load a map that has it. Any ideas? |
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Zokrar |
Development Resources
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35 |
51,005 |
01-13-2014, 12:47 PM |
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Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fak...
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Zokrar |
Development Support
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16 |
13,856 |
01-07-2014, 12:03 AM |
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Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...
(01-03-2014, 02:25 PM)JustAnotherPlayer Wrote: with 0 indicating at a vertical 90 degrees upwards, and 0 indicating a horizontal 90 degrees to the left side (or just 270 degrees; moving clockwise).
... |
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Zokrar |
Development Support
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16 |
13,856 |
01-03-2014, 03:57 PM |
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Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...
Still hovers in mid air. Just a quick thing - I thought the whole idea of static objects was that they don't move. Hence static physics. How come the entity version hovers as well? |
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Zokrar |
Development Support
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16 |
13,856 |
01-03-2014, 02:39 AM |
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Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...
(01-02-2014, 09:17 PM)Statyk Wrote: In my honest opinion, I would import the door model into 3D software, rig it, and give it that animated wobble and "life". Then when a player interacts with the d... |
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Zokrar |
Development Support
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16 |
13,856 |
01-02-2014, 10:13 PM |
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Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...
(01-02-2014, 08:39 AM)Damascus Wrote: Also, make sure that the door has mass that's not 0, otherwise it won't move at all.
How do I do this? I didn't see a mass option in user defined variables. It'... |
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Zokrar |
Development Support
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16 |
13,856 |
01-02-2014, 04:25 PM |
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Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...
I tried what you suggested, Statyk, although the code for the shelf in the early map is really hard to pick out. I just messed around with some functions to see what I could get. Using
SetMoveObjec... |
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Zokrar |
Development Support
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16 |
13,856 |
01-02-2014, 04:24 AM |
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Thread: Mirror for Amnesia
Post: RE: Mirror for Amnesia
Cool, got it! One more small thing...
Is there a way to prevent this graphical glitch when the player gets close to it?
Spoiler below!
[Image: http://i.imgur.com/S6fzUFA.png]
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Zokrar |
Development Articles
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4 |
6,651 |
01-02-2014, 04:04 AM |
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Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Sl...
"Swap the door with another version with gravity?" What do you mean by that? |
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Zokrar |
Development Support
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16 |
13,856 |
01-02-2014, 03:52 AM |
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Thread: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Post: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Do...
Edit: How can I change the metal door from an entity to a static object? (ticking static physics does not work in this case)
------------------------------
Any fans of Zelda here?
What I'd like to ... |
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Zokrar |
Development Support
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16 |
13,856 |
01-02-2014, 12:22 AM |
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Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
Pretty sure the full release will be cross platform. |
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Zokrar |
Custom Stories, TCs & Mods - Development
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482 |
689,994 |
01-01-2014, 08:02 PM |
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Thread: Mirror for Amnesia
Post: RE: Mirror for Amnesia
Neat idea, but I can't seem to get it to work nearly as well as in your screenshot. Will edit with a screenshot in a minute.
Spoiler below!
[Image: http://i.imgur.com/BnZAsWs.png]
S... |
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Zokrar |
Development Articles
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4 |
6,651 |
01-01-2014, 07:07 PM |
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Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
Wonder when it'll be released. Been 'almost' ready for quite a while |
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Zokrar |
Custom Stories, TCs & Mods - Development
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482 |
689,994 |
01-01-2014, 06:56 PM |
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Thread: How To Create A Thunder And Lightning Storm Tutorial!!!
Post: RE: How To Create A Thunder And Lightning Storm Tu...
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Zokrar |
Development Articles
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9 |
12,974 |
12-31-2013, 07:04 AM |
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Thread: Question about parameters
Post: RE: Question about parameters
(12-27-2013, 12:25 AM)JustAnotherPlayer Wrote: It matches the signature of the parameter and it's respective callback syntax.
I think so.
I don't understand what you mean. Could you try explaining ... |
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Zokrar |
Development Support
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9 |
7,990 |
12-27-2013, 01:59 AM |
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Thread: Question about parameters
Post: RE: Question about parameters
Well, I'll be damned lol. That'll make things cleaner. One last question... I still don't understand why I must have parameters in the callback function, even if they're not used within the brackets. ... |
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Zokrar |
Development Support
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9 |
7,990 |
12-26-2013, 05:22 PM |
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Thread: Can I find the map of amnesia?
Post: RE: Can I find the map of amnesia?
(12-26-2013, 04:56 PM)Badcat5550 Wrote: Can there be a file where I can find the game's maps! like the maps that are used or the original game?
Yup, on Mac...
Applications/Amnesia(right click->s... |
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Zokrar |
Development Support
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3 |
3,151 |
12-26-2013, 04:59 PM |