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    Thread: How to use Effect_Screen_Start?
Post: RE: How to use Effect_Screen_Start?

Like Abion47 said, the "texture" must be in a material. The material should usually be of the translucent type so it can fade. Example: Effect_Screen_Start("nameofmaterial.mat", cVector2f(0.5, 0.5), ...
Aaron Technical Support 4 3,706 01-04-2016, 09:22 AM
    Thread: Amnesia asset in SOMA
Post: RE: Amnesia asset in SOMA

You will need to invert the green channel in the normal map also. The normal maps in Amnesia were of the -Y type.
Aaron Development 4 4,390 12-01-2015, 03:53 PM
    Thread: Physical Box
Post: RE: Physical Box

CD is 700mb!
Aaron User created content 15 18,050 11-06-2015, 02:23 PM
    Thread: Physical Box
Post: RE: Physical Box

Not sure if SOMA would fit on a CD rom :(
Aaron User created content 15 18,050 11-06-2015, 11:35 AM
    Thread: I'm stuck by the abyss.
Post: RE: I'm stuck by the abyss.

If you find yourself totally lost it may be a good idea to replay the section afresh, remember you can access earlier saves from the main menu>load game
Aaron Hints, help and spoilers 6 6,177 09-28-2015, 10:58 PM
    Thread: noclip bug...
Post: RE: noclip bug...

Can you say specifically where you fell out of the level? Like did you run into a specific object or wall that you clipped through?
Aaron Technical Support - SOMA 3 3,310 09-28-2015, 08:30 AM
    Thread: Door buttons...
Post: RE: Door buttons...

Name your door "cool_door", then name the buttons "cool_door_button_1" and "cool_door_button_2", and then in each of the buttons' connections tab set the ConnectedEntity to "cool_door*". The wildcard...
Aaron Technical Support 1 2,145 09-28-2015, 07:48 AM
    Thread: Questions I have
Post: RE: Questions I have

Afraid not, just a lowly artist :(. Perhaps a scripter can pop their heads in!
Aaron Technical Support 14 9,728 09-25-2015, 09:12 PM
    Thread: Questions I have
Post: RE: Questions I have

The eAction_Test commands are just for debugging, for firing off functions so that you don't have to replay the whole level to trigger certain events. They are only linked to keyboard numbers 0-9.
Aaron Technical Support 14 9,728 09-25-2015, 08:41 PM
    Thread: PS4-Path to Tau HELP! Possibly broke the game
Post: RE: PS4-Path to Tau HELP! Possibly broke the game

For now I would suggest loading an earlier save from the main menu Load Game. You should see the save as "outside Tau".
Aaron Hints, help and spoilers 2 4,478 09-25-2015, 07:26 PM
    Thread: Lighting & Custom Content
Post: RE: Lighting & Custom Content

Yeah make sure it is saved through 3dc, we use the nvidia dds plugin for Photoshop for this. It is a setting where you choose which compression you want to use. Right now your normal map is sRGB so it...
Aaron Technical Support 9 8,713 09-25-2015, 12:44 PM
    Thread: Lighting & Custom Content
Post: RE: Lighting & Custom Content

Make sure you apply a normal map to your material, I have provided a small blank normal map in textures>technical I believe called blank.nrm. This should fix the problem.
Aaron Technical Support 9 8,713 09-25-2015, 09:14 AM
    Thread: Request a drawing!
Post: RE: Request a drawing!

And Silent Hill has been spoiled for everyone.. Aliens.
Aaron General Discussion 46 41,702 09-24-2015, 12:09 PM
    Thread: Ask Anything About SOMA
Post: RE: What's the framerate of the game on PS4?

1080p 30fps, though the game often runs higher than 30.
Aaron General Discussion 197 169,865 09-18-2015, 05:06 PM
    Thread: Ask Anything About SOMA
Post: RE: Ask Anything About SOMA

(09-18-2015, 03:22 PM)Kein Wrote: FOV SLIDER? Yep!
Aaron General Discussion 197 169,865 09-18-2015, 04:06 PM
    Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread

Always watching...
Aaron General Discussion 4,377 2,900,288 07-16-2015, 01:47 PM
    Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread

(06-19-2015, 11:01 PM)Paddy™ Wrote: Ashtoreth drew my attention to something in the interview with Aaron Clifford I posted. When asked if SOMA will have custom stories, he says: "Yes, from day one ...
Aaron General Discussion 4,377 2,900,288 06-20-2015, 03:32 PM
    Thread: People of Frictional: Aaron Clifford
Post: RE: People of Frictional: Aaron Clifford

Ah thanks, yeah that was my art test for getting in to Frictional :).
Aaron Blog 6 13,573 06-01-2014, 08:50 PM
    Thread: People of Frictional: Aaron Clifford
Post: RE: People of Frictional: Aaron Clifford

Yep, particle collision is a feature in HPL3.
Aaron Blog 6 13,573 05-31-2014, 08:04 PM
    Thread: Encountered a Bug...Might have to restart EVERYTHING!
Post: RE: Encountered a Bug...Might have to restart EVER...

*edit* spoiler removed. Watch out for spoilers!
Aaron Technical Support - Amnesia: A Machine for Pigs 5 6,391 09-11-2013, 08:28 AM