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    Thread: SetPlayerActive(false/true) Problems.& Grunt Question
Post: SetPlayerActive(false/true) Problems.& Grunt Quest...

void OnStart() { AddEntityCollideCallback("Player","lookatmonster","lookat", true, 1); } void lookat(string &in asParent, string &in asChild, int alState) { StartPlayerLookAt("look1", 1.0f,...
Rob21894 Development Support 1 1,733 11-18-2013, 01:40 PM
    Thread: Question about Camera settings
Post: Question about Camera settings

So i've Recently added a script so the player looks at a certain object when he enters the script area... It does this fine.. But is there a way so the user cant control the player while this is hap...
Rob21894 Development Support 1 1,770 11-17-2013, 02:47 PM
    Thread: Can't get grunt to spawn upon item pickup
Post: RE: Can't get grunt to spawn upon item pickup

(11-13-2013, 07:56 PM)daortir Wrote: Try (string &in asEntity) instead of (string &in asParent, string &in asChild, int alState) If it works you owe me a cookie :3 This will just mea...
Rob21894 Development Support 2 2,802 11-13-2013, 08:03 PM
    Thread: Can't get grunt to spawn upon item pickup
Post: Can't get grunt to spawn upon item pickup

I'm new to hpl2 engine, and still trying to figure out how it works... I am trying to get a grunt to spawn when I pick up an object, Here is the code I've used to try execute this. void OnStart() {...
Rob21894 Development Support 2 2,802 11-13-2013, 07:48 PM