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  Photo Thread: Pumpkin Massacre
Post: Pumpkin Massacre

I regret nothing. [Image: http://www.mediafire.com/convkey/ce5d/11...ohnazg.jpg]
DreamScripters Custom Stories, TCs & Mods - Development 1 2,999 02-21-2016, 07:17 AM
  Question Thread: Applying Alpha Channel (In Game)
Post: Applying Alpha Channel (In Game)

So, by the title you can probably assume what my question will be. I know that with the castle doors in Amnesia when they take damage by an enemy a alpha channel texture will be applied to it to give ...
DreamScripters Development Support 2 2,428 02-27-2014, 05:36 AM
    Thread: Game Physics
Post: RE: Game Physics

Possibly, but I don't know why they would do that for optimization. Its more of a pain if anything and can actually ruin the game if bad enough. Especially the mattress glitch XD. But if you're curios...
DreamScripters Development Support 7 4,494 02-11-2014, 05:17 AM
  Question Thread: Game Physics
Post: Game Physics

So basicaly my question that I have thought about for the past couple of days is how come in almost every game that has a 3D environment entities seem to be able to clip through each other? Or just in...
DreamScripters Development Support 7 4,494 02-11-2014, 03:23 AM
    Thread: Ambient Music/Sound Fix
Post: RE: Ambient Music/Sound Fix

Ok, so what I got from your post (correct me if i'm wrong) is that there are two script areas that will play the same ambience but when you enter said one of them while the same music is playing it wi...
DreamScripters Development Support 6 5,019 02-06-2014, 05:27 AM
    Thread: What is your favorite monster? (SPOILERS)
Post: RE: What is your favorite monster? (SPOILERS)

In order from most favorite to least favorite. (Or most scary to least scary.) 1. Malo 2. Brute 3. Kaernk 4. Basile 5. Shadow 6. Alois 7. Grunt Possible spoilers below... Malo is my most favorite b...
DreamScripters General Discussion 57 71,326 01-21-2014, 04:22 AM
    Thread: Spawning entity by pressing a key?
Post: RE: Spawning entity by pressing a key?

To keep it short i'm almost positive no. I have never seen it anywhere else where someone was able to bind a certain key to a script. I mean, if you really wanted to you could do something such as mak...
DreamScripters Development Support 4 3,106 01-21-2014, 03:37 AM
    Thread: The Chernobyl Disaster, Postponed.
Post: RE: TC: Chernobyl disaster

This looks very interesting, i'm very excited to see how this turns out! Looks like it will be something great. Best of luck to you on completing it! :D
DreamScripters Custom Stories, TCs & Mods - Development 20 17,466 01-18-2014, 07:31 PM
    Thread: Lifeless_The Abandon [MAP MAKERS NEEDED]
Post: RE: Lifeless_The Abandon [MAP MAKERS NEEDED]

You might want to move this to the Custom Stories, TCs & Mods - Development board since this isn't a actual question. And sorry about the loss of your map too. :(
DreamScripters Development Support 3 2,843 01-18-2014, 07:17 PM
    Thread: Custom Story Crashes on 3rd Level
Post: RE: Custom Story Crashes on 3rd Level

Sounds like a very weird problem... it would help allot if you could reply to your thread with the content inside the hpl.log or if you could attach it that would be great! Go here to find it: D:\User...
DreamScripters Development Support 5 3,725 01-18-2014, 07:11 PM
    Thread: Model problem!
Post: RE: Model problem!

So far, what it's looking like is its a problem with the materials. I'm going to keep looking at it but if it saves anybody some time i'm going to paste were I believe the problem starts below. Code:G...
DreamScripters Development Support 4 3,268 01-01-2014, 09:26 PM
    Thread: Preloading Models
Post: RE: Preloading Models

Are you talking about setting a entity active that was already currently not active via scripting?
DreamScripters Development Support 2 2,445 12-31-2013, 08:37 AM
    Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)

(12-22-2013, 11:06 PM)Traggey Wrote: Too dark! Can't make out the shapes. Ok, thanks for telling me I will watch out for that in the future! Anyways... i'm going to go back to trying to get into my ...
DreamScripters Custom Stories, TCs & Mods - Development 33 47,307 12-22-2013, 11:34 PM
    Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)

(12-22-2013, 10:07 PM)Traggey Wrote: No idea how one would feed such information between clients into the engine and have it read functionally. Then again I'm an artist. Like I said, it is hard to ...
DreamScripters Custom Stories, TCs & Mods - Development 33 47,307 12-22-2013, 10:22 PM
    Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)

(12-22-2013, 09:31 PM)Traggey Wrote: I wouldn't know about Grand Theft Auto, I had never heard of such a mod before this. However again, the engine that game was built on was much more of a high pr...
DreamScripters Custom Stories, TCs & Mods - Development 33 47,307 12-22-2013, 09:51 PM
    Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)

(12-22-2013, 08:53 PM)Mechavomit Wrote: I'm just curious how do you imagine representing player characters It's hard to say. The player (Daniel) is actually "modeled" through the game.cfg. Here are ...
DreamScripters Custom Stories, TCs & Mods - Development 33 47,307 12-22-2013, 09:07 PM
    Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)

(12-22-2013, 08:43 PM)Traggey Wrote: Surely I've read this before posting. It's been discussed countless times, there are tons of threads to find on this subject in the archives. It's not going to...
DreamScripters Custom Stories, TCs & Mods - Development 33 47,307 12-22-2013, 08:57 PM
    Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)

(12-22-2013, 02:07 PM)ZyLogicX Wrote: I have actually been thinking of implementing some sort of 'multiplayer'-aspect into a custom story. You and your friend have 2 different maps, a puzzle for pla...
DreamScripters Custom Stories, TCs & Mods - Development 33 47,307 12-22-2013, 08:51 PM
    Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)

(12-22-2013, 08:20 PM)Traggey Wrote: Oh god not this topic AGAIN! Previous threads have all been closed and I won't mind doing it with this one aswell. Closing this thread sound a little harsh. Unl...
DreamScripters Custom Stories, TCs & Mods - Development 33 47,307 12-22-2013, 08:37 PM
    Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)

(12-22-2013, 10:02 AM)Romulator Wrote: WITHOUT shutting your whole opinion down... HPL2 doesn't support multiplayer, therefore, it is impossible to make a multiplayer version. :P Furthermore: - A...
DreamScripters Custom Stories, TCs & Mods - Development 33 47,307 12-22-2013, 10:22 AM