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    Thread: Texturing and Geometry is strange
Post: RE: Texturing and Geometry is strange

I'm on a mac but I use a Windows 7 on a virtual machine, so I get the .dds files from there. As far as I know, the texture files aren't corrupt and they've been cooperating for a while. As for the t...
physcostealth Development Support 4 3,167 04-02-2014, 07:59 AM
    Thread: What do you like or hate in a custom story?
Post: RE: What do you like or hate in a custom story?

I really like a story that's unique and... well... good. Like the author had really put a lot of time into it. I think the best example of this is Key to Freedom. The author took so many ideas and twi...
physcostealth General Discussion 14 14,277 04-02-2014, 07:23 AM
    Thread: What made you play Amnesia or when was the first time you heard of it?
Post: RE: What made you play Amnesia or when was the fir...

Pewdiepie. Plus the fact that I wasn't into horror and wanted to try something new. Yep. It was definitely something new. I always come in late to the party. Ended up not getting Amnesia until early ...
physcostealth General Discussion 44 47,059 04-02-2014, 07:05 AM
    Thread: Texturing and Geometry is strange
Post: Texturing and Geometry is strange

So here, we've got two problems going on. First things first, the geometry of my plane is all messed up. In the level editor, it looks somewhat smooth and paved out but inside the game it appears rid...
physcostealth Development Support 4 3,167 04-02-2014, 04:14 AM
    Thread: Map renders out pretty weird
Post: RE: Map renders out pretty weird

I've already tried exporting three separate parts (top, bottom, and the ice lake). The top exports perfectly fine and so does the ice lake. The bottom is just messed. Even without the top and the lake...
physcostealth Development Support 4 2,871 04-01-2014, 07:41 PM
  Sad Thread: Map renders out pretty weird
Post: Map renders out pretty weird

So I decided on a making a huge model in maya for the entire map rather than making separate wall, roof and floor textures. It still needs a lot of work, but I wanted to export as a .dae just to see h...
physcostealth Development Support 4 2,871 04-01-2014, 06:56 PM
    Thread: Material Editor Problem
Post: RE: Material Editor Problem

When I edit a model in maya and I have to apply the texture, the image file is naturally just blank because of the fact that it is of Windows origin (.dds and I work on a mac). This tends to make appl...
physcostealth Development Support 16 13,453 04-01-2014, 05:06 AM
    Thread: Material Editor Problem
Post: RE: Material Editor Problem

You're right, the texture layout begins to show if the lantern or a spotlight is used. The texture is supposed to be icy, so it's naturally a bluish hue. The only problem is that it turns green when t...
physcostealth Development Support 16 13,453 03-30-2014, 11:47 PM
    Thread: Material Editor Problem
Post: RE: Material Editor Problem

Okay so I exported all the texture files (including crazybump) as .dds, I went into maya and changed the texture to the .dds file and it seems that both the material editor and the model viewer automa...
physcostealth Development Support 16 13,453 03-30-2014, 08:04 PM
    Thread: Material Editor Problem
Post: RE: Material Editor Problem

Do you export the crazybump textures through your virtual machine as well or will it be fine just exporting the one texture as a .dds?
physcostealth Development Support 16 13,453 03-30-2014, 06:22 PM
    Thread: What's wrong with my script?
Post: RE: What's wrong with my script?

I tried adding an 'OnPickup' function to the script... now the game just crashes and gives me an expected data type error. Ya never know, it might be stupidly obvious. Code:void OnStart() {  &n...
physcostealth Development Support 4 4,606 03-22-2014, 05:25 AM
    Thread: What's wrong with my script?
Post: What's wrong with my script?

This is just a test area. But I want the player to take a key, open a closet with it, grab a crowbar in the closet (which in turn will also make an area active between the player and a door), and when...
physcostealth Development Support 4 4,606 03-16-2014, 09:18 PM
    Thread: Obscurity - FULL RELEASE
Post: RE: Obscurity - FULL RELEASE

I'm a bit late to the party here. Oh well :) This is literally the only custom story I've played so far that was executed almost perfectly (I guess custom stories will never be able to live up to the...
physcostealth Showcase 56 81,279 03-16-2014, 06:53 AM
    Thread: Model Viewer Problem!
Post: RE: Model Viewer Problem!

(03-16-2014, 03:05 AM)Mudbill Wrote: Yes. HPL doesn't use blinns. You need to apply a lambert material with a texture file assigned to it. I changed the model so the texture is applied with lambert....
physcostealth Development Support 4 4,899 03-16-2014, 03:32 AM
    Thread: Model Viewer Problem!
Post: Model Viewer Problem!

I have a problem trying to open a model in the model viewer. It's newly created from Maya. The thing is, the model has no texture... well it does, but it's not from an image file (it's instead a blinn...
physcostealth Development Support 4 4,899 03-16-2014, 12:56 AM
    Thread: Material Editor Problem
Post: RE: Material Editor Problem

Mudbill, how do you transfer your .dds files from the Windows bootcamp onto your mac? I'm in VirtualBox right now and it's working just fine.
physcostealth Development Support 16 13,453 03-15-2014, 05:21 AM
    Thread: Material Editor Problem
Post: RE: Material Editor Problem

(03-13-2014, 08:27 AM)Mudbill Wrote: It might just be the preview being messed up. This has happened to me many times. The file turns out fine, it just looks really strange in the thumbnail sometime...
physcostealth Development Support 16 13,453 03-13-2014, 09:19 PM
    Thread: Material Editor Problem
Post: Material Editor Problem

I have a problem. I'm trying to create a wall with a nice texture. I used CrazyBump to create the png files and photoshop to convert the spec. and nrm. files. However, when I open the materials editor...
physcostealth Development Support 16 13,453 03-13-2014, 07:58 AM
    Thread: Simple Scripting Problem
Post: RE: Simple Scripting Problem

Hey MudBill, you've been building the awesome temple story I've been watching lately. How would I be able to merge the two functions? And thanks Amn, the misspelled code got rid of the crash. But whe...
physcostealth Development Support 5 3,398 03-13-2014, 01:05 AM
    Thread: Simple Scripting Problem
Post: Simple Scripting Problem

I'm having a little problem with scripting right now. Yesterday I was able to make the player walk into an area and have music play. Now, I want the player to walk into the same area and in doing so f...
physcostealth Development Support 5 3,398 03-13-2014, 12:12 AM