Search Results
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Thread: Does anyone know how to create enemies from statues (armor, deformed man, etc.)?
Post: Does anyone know how to create enemies from statue...
It has always been my dream to create Amnesia enemies out of the statues in game. I always thought I could use the Amnesia model editor for this, but then I found out that the model editor is only for... |
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PatPeter |
Custom Stories, TCs & Mods - Development
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2 |
2,920 |
11-01-2015, 04:58 AM |
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Thread: Custom Story Master List
Post: RE: Custom Story Master List
@TheMasterRules Yes! My goal is to post a review for all ~400 of these mods. I can add my own ratings and links to my reviews, that's pretty easy. I'd like to say after playing near 100 (I'm missing s... |
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PatPeter |
Custom Stories, TCs & Mods
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7 |
11,145 |
10-31-2015, 07:31 PM |
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Thread: Custom Story Master List
Post: Custom Story Master List
I'm working on creating a master list of all released Amnesia custom stories:
https://docs.google.com/spreadsheets/d/1...2lX6w/edit
Feel free to copy and paste the list into your own document for ke... |
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PatPeter |
Custom Stories, TCs & Mods
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7 |
11,145 |
10-31-2015, 09:52 AM |
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Thread: Can I play AMFP without having played TDD?
Post: RE: Can I play AMFP without having played TDD?
If Frictional Games had developed their own sequel to Amnesia like they had SOMA, whatever Amnesia 2 would have been named, it would have been a hell of a lot better than AMFP.
Absolutely play The Da... |
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PatPeter |
General Discussion
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10 |
14,654 |
10-31-2015, 09:50 AM |
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Thread: Saved map does not reflect changes
Post: RE: Saved map does not reflect changes
In case someone really doesn't want to move their custom_story entities back and forth between the custom_story directory and the maps directory, create a symbolic link:
MKLINK /D "D:\Program Files (... |
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PatPeter |
Development Support
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9 |
6,200 |
07-18-2015, 05:24 PM |
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Thread: Can the area tool guess height?
Post: Can the area tool guess height?
I'm placing PathNodes on a map right now and when I get to an elevated area, my PathNodes always place at Y: 0. Even if I'm looking directly down at the floor, it still places at 0. Is there a way to ... |
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PatPeter |
Development Support
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2 |
2,363 |
03-22-2014, 10:42 PM |
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Thread: Do you think I should stop making a custom story?
Post: RE: Do you think I should stop making a custom sto...
I've played over 50 custom stores/total conversion mods and I have yet to get bored of Amnesia. I even play the bad ones and give them ratings with suggestions for the author to improve upon.
Your fr... |
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PatPeter |
Development Support
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5 |
3,143 |
03-22-2014, 10:38 PM |
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Thread: Saved map does not reflect changes
Post: RE: Saved map does not reflect changes
The wiki says it has to be located in the maps directory in the root of Amnesia. I just moved all the maps to a folder called "test" and it worked perfectly. The gatherer I added is spinning around in... |
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PatPeter |
Development Support
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9 |
6,200 |
03-19-2014, 02:19 AM |
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Thread: Saved map does not reflect changes
Post: RE: Saved map does not reflect changes
I figured it out...
http://wiki.frictionalgames.com/hpl2/amn...evenvguide
Quote:In user_settings.cfg, inside the Map element set Folder=”“ to the root folder for your maps (eg Folder=“MyMaps/”), this... |
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PatPeter |
Development Support
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9 |
6,200 |
03-19-2014, 01:23 AM |
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Thread: Saved map does not reflect changes
Post: RE: Saved map does not reflect changes
You guys were right; it's loading the default map. I renamed my test map but now I am receiving:
Code:FATAL ERROR
FATAL ERROR: Could not load world file 'custom_stories/Test Story/maps/main/ch01/00_t... |
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PatPeter |
Development Support
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9 |
6,200 |
03-19-2014, 12:27 AM |
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Thread: Saved map does not reflect changes
Post: Saved map does not reflect changes
I edited my user_settings.cfg to automatically load me into a copied 00_rainy_hall.map inside the maps directory of my custom_story. I'm using this map as a sort of sandbox to become better at using t... |
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PatPeter |
Development Support
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9 |
6,200 |
03-18-2014, 04:19 AM |