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Posted
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Thread: shadow/texture issue SOLVED!
Post: RE: shadow/texture issue
IT worked!! thank you so much! |
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sabrinagsoledad |
Development Support
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9 |
4,587 |
03-27-2016, 07:59 PM |
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Thread: shadow/texture issue SOLVED!
Post: RE: shadow/texture issue
omg I feel like a stupid, cant do that either... >.< Steam > Properties > Local Files can, but the last thing I dont find anything related to it. |
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sabrinagsoledad |
Development Support
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9 |
4,587 |
03-27-2016, 05:25 PM |
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Thread: shadow/texture issue SOLVED!
Post: RE: shadow/texture issue
How do I do that? yes my game is on steam |
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sabrinagsoledad |
Development Support
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9 |
4,587 |
03-27-2016, 02:46 PM |
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Thread: shadow/texture issue SOLVED!
Post: RE: shadow/texture issue
Hi
I have a boxlight that is active
I do not have any cache file
I didnt touch the tree textures
But yes i Instaled 2 amnesia custom story... but I just delet them and nothing changed.
I attached he... |
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sabrinagsoledad |
Development Support
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9 |
4,587 |
03-27-2016, 01:51 PM |
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Thread: shadow/texture issue SOLVED!
Post: RE: shadow/texture issue
Please somebody knows how to arrange this, its horrible to play and design with this shadow/texture issue at every map with trees |
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sabrinagsoledad |
Development Support
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9 |
4,587 |
03-24-2016, 10:00 PM |
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Thread: shadow/texture issue SOLVED!
Post: shadow/texture issue SOLVED!
Hi
Today I open my level editor to continue working on my CS, and surprisingly all the trees have a shadow or texture problem, they look black inside (these are the default trees of statics objets)..... |
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sabrinagsoledad |
Development Support
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9 |
4,587 |
03-21-2016, 07:47 PM |
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Thread: dae files download dont working
Post: RE: dae files download dont working
For that I need to open a made file in blender or something like that? |
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sabrinagsoledad |
Development Support
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4 |
4,626 |
03-20-2016, 10:36 PM |
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Thread: dae files download dont working
Post: dae files download dont working
HI
Just one question, i look in different websites like https://www.cgtrader.com
and found lots of free collada files to use them (palm trees) in my custom story, but altought i select to download th... |
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sabrinagsoledad |
Development Support
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4 |
4,626 |
03-20-2016, 09:05 PM |
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Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)
Im sorry for the late response... My internet company failed in almost a whole week. Both codes looks nice, I try both just for test them, but both for some reason when the new vase appear you can tou... |
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sabrinagsoledad |
Custom Stories, TCs & Mods
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18 |
16,345 |
03-13-2016, 09:07 PM |
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Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)
Hi. I could try that, when i got home. But I think that wont work, because the new entitys that will appear dont have the break callback, so I suposed when I destroy the new vases all the funtion wont... |
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sabrinagsoledad |
Custom Stories, TCs & Mods
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18 |
16,345 |
03-09-2016, 11:21 PM |
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Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)
Hi guys.. yes that was the only issue! now its solved thank you both so much!... But I need to find another way to restart the vases because when u die (and the chekpoint is called) the broken ones do... |
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sabrinagsoledad |
Custom Stories, TCs & Mods
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18 |
16,345 |
03-09-2016, 04:23 PM |
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Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)
I attached the picture.. its the same for every vase (the ones that are correct to break is suposed to be vase_1, vase_2, vase_3 and vase_4.
I think is not runing. |
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sabrinagsoledad |
Custom Stories, TCs & Mods
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18 |
16,345 |
03-09-2016, 12:51 AM |
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Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)
Hi.
Sorry for the delay to much stuff at the university.
I try the last code and nothing hapens.
int vasesBroken = 1;
void BreakVase(string &in asEntity, string &in type)
{
if(type !=... |
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sabrinagsoledad |
Custom Stories, TCs & Mods
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18 |
16,345 |
03-08-2016, 11:44 PM |
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Thread: Doubt about a puzzle idea (script)
Post: RE: Doubt about a puzzle idea (script)
Hi. Thanks!! I will try it! |
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sabrinagsoledad |
Custom Stories, TCs & Mods
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18 |
16,345 |
03-07-2016, 07:41 PM |
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Thread: Doubt about a puzzle idea (script)
Post: Doubt about a puzzle idea (script)
Hi
I was thinking in make a puzzle in one of my maps. I dont want a complete script just a few questions about an idea.
I want to make a puzzle of a breaking in a specific order some vases. But not... |
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sabrinagsoledad |
Custom Stories, TCs & Mods
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18 |
16,345 |
03-07-2016, 12:20 AM |
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Thread: skyboxes and mat files?
Post: RE: skyboxes and mat files?
Im sorry but I already did the mapcube in Photoshop following the guide of wiki. Also I did re-install the dds plugins and I create the cubemap with the "Make sure your settings match mine. Chances ar... |
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sabrinagsoledad |
Development Support
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4 |
2,953 |
03-03-2016, 03:29 PM |
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Thread: skyboxes and mat files?
Post: skyboxes and mat files?
Hi.
Just a few days I start to make new .mat files for the level design. So I Know how to make a texture... and convert it to a dds file (from photoshop plugins). Also to a open the dds in the materi... |
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sabrinagsoledad |
Development Support
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4 |
2,953 |
03-03-2016, 01:14 AM |
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Thread: question about collides loops?
Post: RE: question about collides loops?
One thing... I read a guide in the wiki about Checkpoints using ScriptArea's, and the code i made from that guide is the next...
OnStart()
{
AddEntityCollideCallback("Player", "AreaOfDeep", "Drowned... |
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sabrinagsoledad |
Development Support
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4 |
2,720 |
03-02-2016, 06:11 PM |
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Thread: question about collides loops?
Post: RE: question about collides loops?
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sabrinagsoledad |
Development Support
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4 |
2,720 |
03-02-2016, 01:23 AM |
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Thread: question about collides loops?
Post: question about collides loops?
Hi
Is it possible to make a collide function works every time the player enters to that script area?... e.g. the chekpoint where you enter it teleport to a position, but what I want to know how shoul... |
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sabrinagsoledad |
Development Support
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4 |
2,720 |
03-01-2016, 05:36 PM |