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Thread: Scariest Custom Stories?
Post: RE: Scariest Custom Stories?
The custom stories I'm going to list aren't necessarily the scariest, but they are well made, along with everything said above I would say:
Amnesia: The Streets of London
Penumbra: Prisoner of Fate (... |
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Demonbrant |
Custom Stories, TCs & Mods
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5 |
15,394 |
05-12-2018, 05:42 PM |
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Thread: Streetboat's old shredding grounds
Post: RE: Streetboat's old shredding grounds
(06-22-2017, 01:07 PM)Slanderous Wrote: By the way, how did you manage to simulate this sun halo effect seen circa 1:39 in the trailer? Whenever I try to do that, the gobo just shines through the wa... |
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Demonbrant |
Custom Stories, TCs & Mods - Development
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104 |
104,940 |
06-22-2017, 07:37 PM |
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Thread: In Lucy's Eyes Assets
Post: RE: In Lucy's Eyes Assets
(05-20-2017, 07:05 PM)AGP Wrote: Check in the files for "In Lucy's Eyes". Oftentimes, when a dev has custom assets in their work, they will leave some sort of text document regarding those assets, w... |
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Demonbrant |
Development Support
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2 |
3,251 |
05-20-2017, 08:04 PM |
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Thread: In Lucy's Eyes Assets
Post: In Lucy's Eyes Assets
Hello, if anyone who made In Lucy's Eyes sees this, may you give me permission to use any of your assets? I would like to use all the monsters and mansion assets. If this may be arranged that would be... |
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Demonbrant |
Development Support
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2 |
3,251 |
05-20-2017, 05:15 PM |
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Thread: Your unique Custom Story recommendation?
Post: RE: Your unique Custom Story recommendation?
Ah okay, thanks for that information. |
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Demonbrant |
Custom Stories, TCs & Mods
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5 |
7,290 |
03-25-2017, 01:32 PM |
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Thread: Your unique Custom Story recommendation?
Post: RE: Your unique Custom Story recommendation?
I will just give my personal opinions on my favorite mods/custom stories:
1. The Streets of London
2. Enigma
3. Penumbra: Necrologue
4. Penumbra: Twilight of the Archaic
5. In Lucy's Eyes
These may... |
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Demonbrant |
Custom Stories, TCs & Mods
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5 |
7,290 |
03-21-2017, 04:50 PM |
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Thread: Streetboat's old shredding grounds
Post: RE: Streetboat's old shredding grounds
Good to know that it is just your PC. Also, nice eye candy ;) |
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Demonbrant |
Custom Stories, TCs & Mods - Development
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104 |
104,940 |
02-13-2017, 07:41 AM |
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Thread: Streetboat's old shredding grounds
Post: RE: Streetboat's old shredding grounds
That's awesome! I also saw in the light demo that the video was laggy. Was that the game itself or the recording? If it was the game itself, What is your PC specs? |
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Demonbrant |
Custom Stories, TCs & Mods - Development
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104 |
104,940 |
02-12-2017, 11:38 PM |
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Thread: All Found Documents Locations
Post: RE: All Found Documents Locations
I actually followed a guide from another person, it can be found here:
https://www.youtube.com/watch?v=YQWR5wRD...g&index=22
The channel has a few achievement guides for A:TDD and Justine. Hope... |
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Demonbrant |
General Discussion
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3 |
8,138 |
02-12-2017, 11:31 PM |
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Thread: Streetboat's old shredding grounds
Post: RE: Streetboat's old shredding grounds
This looks very good, cant believe this is still the HPL2 engine. If I didnt know better I would think it is the HPL3 engine. Good work, looking forward to seeing more progress! |
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Demonbrant |
Custom Stories, TCs & Mods - Development
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104 |
104,940 |
02-12-2017, 11:21 PM |
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Thread: All Found Documents Locations
Post: All Found Documents Locations
I am trying to get all found documents in A:AMFP since the new achievement beta, i got all achievements except for this one, so if you can tell me how many notes are in all maps I'll be happy :D
Neve... |
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Demonbrant |
General Discussion
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3 |
8,138 |
12-23-2016, 02:32 AM |
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Thread: Gent will stop mid path
Post: RE: Gent will stop mid path
(12-08-2016, 03:17 AM)Romulator Wrote: Use either of these. The first should disable everything, and the latter will disable it for a single enemy (the gent).
PHP Code:SetSanityDrainDisabled(bool&n... |
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Demonbrant |
Development Support
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3 |
3,523 |
12-08-2016, 12:57 PM |
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Thread: Gent will stop mid path
Post: Gent will stop mid path
I had recently wanted a gent npc to follow a path, and it stops mid path. Then at a certain point it just disappears. I really need help with this or else i cant have random people in the streets just... |
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Demonbrant |
Development Support
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3 |
3,523 |
12-07-2016, 04:45 PM |
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Thread: Cant launch my mod
Post: RE: Cant launch my mod
(11-13-2016, 03:21 AM)Mudbill Wrote: Look around in the game.cfg file and change the values for Player_Sanity. Alternatively you can use the script SetSanityDrainDisabled(true);
Thanks man. You have... |
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Demonbrant |
Development Support
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50 |
36,288 |
11-14-2016, 02:15 AM |
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Thread: Cant launch my mod
Post: RE: Cant launch my mod
(11-11-2016, 09:39 AM)Mudbill Wrote: The cache shouldn't be an issue, but something is. You could experiment or just leave it at that.
Yeah, i believe it was the cache file, because as soon as i add... |
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Demonbrant |
Development Support
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50 |
36,288 |
11-12-2016, 11:25 PM |
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Thread: Cant launch my mod
Post: RE: Cant launch my mod
(11-11-2016, 03:40 AM)Mudbill Wrote: Like I said, there are some errors in your menu map that I wasn't able to tell exactly what were, so I just set the menu map to be default while testing. I sugge... |
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Demonbrant |
Development Support
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50 |
36,288 |
11-11-2016, 04:34 AM |
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Thread: Cant launch my mod
Post: RE: Cant launch my mod
(11-10-2016, 10:55 PM)Mudbill Wrote: Let me explain to you how the resources.cfg file works.
The game uses it to load different files within the game. When something asks for a "file.ext" the game ... |
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Demonbrant |
Development Support
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50 |
36,288 |
11-11-2016, 01:52 AM |
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Thread: Cant launch my mod
Post: RE: Cant launch my mod
(11-09-2016, 08:19 AM)Mudbill Wrote: I'm going to need more than that to go on. As we found out, your mod is incorrectly configured, so that is likely why it fails to load. Most importantly you need... |
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Demonbrant |
Development Support
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50 |
36,288 |
11-10-2016, 04:57 AM |
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Thread: Cant launch my mod
Post: RE: Cant launch my mod
(10-04-2016, 10:19 PM)Mudbill Wrote: I'm still having this issue:
[Image: http://image.prntscr.com/image/6d8bdeef4...a3db08.png]
If you compress your mod into 1 zip file before uploading it to Goo... |
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Demonbrant |
Development Support
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50 |
36,288 |
11-09-2016, 06:46 AM |