Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Amnesia as Interactive Fiction
Post: RE: Amnesia as Interactive Fiction
I dunno how interested I'd be in a direct Amnesia port to IF, but an Amnesia-LIKE game would be awesome. Anchorhead is definitely as close to a masterpiece as any I've seen in the genre, though I have... |
|
Finjy |
Custom Stories, TCs & Mods
|
31 |
37,208 |
02-15-2011, 06:47 AM |
|
|
Thread: It was okay
Post: RE: It was okay
(09-26-2010, 03:15 AM)ChrisSmith Wrote: DCotE was amazing and did a fantastic job of creeping me out until... it gave me guns. Lots of guns. Eldritch horrors kind of stopped being scary when I cou... |
|
Finjy |
General Discussion
|
12 |
12,398 |
09-30-2010, 04:19 AM |
|
|
Thread: Does anyone know how to make it so enemies DON'T dissappear after you die?
Post: RE: Does anyone know how to make it so enemies DO...
I died once on a blind playthrough, the entire game, to
Spoiler below!
the waterlurker.
I think the game was excellently designed to pretty much always allow you the ability to react e... |
|
Finjy |
General Discussion
|
10 |
9,357 |
09-29-2010, 03:49 AM |
|
|
Thread: 4870 microstutter, maybe fix
Post: 4870 microstutter, maybe fix
I had a bit of a dilemma that was distracting me from enjoying the game: I run a Radeon HD4870, and with VSync on I get consistent and noticeable microstutter while when off I get (predictably) lots o... |
|
Finjy |
Technical Support - Amnesia: The Dark Descent
|
0 |
3,931 |
09-20-2010, 04:01 AM |
|
|
Thread: What I don't like about Amnesia
Post: RE: What I don't like about Amnesia
Quote:If Daniel gets scared it's just natural for him to emit a sudden 'Huff!'. I don't want to play a silent movable camera view with a hand popping up sometimes, I want to accompany a believable hum... |
|
Finjy |
General Discussion
|
21 |
22,094 |
08-01-2010, 05:27 AM |
|
|
Thread: Spiders
Post: RE: Spiders
(07-22-2010, 04:42 AM)Lee Wrote: The thing is that there are some fears people have that are beyond going insane. I would not want to play a game that has something I'm so deathly afraid of that I ... |
|
Finjy |
General Discussion
|
91 |
93,904 |
07-22-2010, 08:45 AM |
|
|
Thread: Spiders
Post: RE: Spiders
I have a hardcore fear of spiders...and that is why I absolutely love them in my horror games. I don't understand how a developer including the thing you're afraid of most in a horror game could possi... |
|
Finjy |
General Discussion
|
91 |
93,904 |
07-22-2010, 01:47 AM |
|
|
Thread: Black Plague: Stuck Door
Post: RE: Black Plague: Stuck Door
|
Finjy |
Technical Support - Penumbra Series
|
2 |
4,632 |
05-20-2010, 07:41 PM |
|
|
Thread: Black Plague: Stuck Door
Post: Black Plague: Stuck Door
In Central Computing not far into Black Plague, the door to the server room that you are supposed to trap the doctor behind is basically stuck, and continually makes the opening noise. I found a video... |
|
Finjy |
Technical Support - Penumbra Series
|
2 |
4,632 |
05-19-2010, 06:41 AM |
|
|
Thread: Linearity
Post: RE: Linearity
While the frontiersman in me curses the lack of a good open-ended horror game, the Penumbra fan in me rejoices. I look forward to the game immensely! Perhaps some day you could come back and do the sa... |
|
Finjy |
General Discussion
|
4 |
9,149 |
05-18-2010, 08:28 AM |
|
|
Thread: Linearity
Post: Linearity
Hello, big fan of the Penumbra games here. I was just wondering, are the environments in Amnesia going to be mostly linear like those in Penumbra, or is the castle going to be a more 'wide open' envir... |
|
Finjy |
General Discussion
|
4 |
9,149 |
05-18-2010, 01:33 AM |