Search Results
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Thread: I have a problem with my map files...
Post: RE: I have a problem with my map files...
yep got it fixed, thanks. I forgot it was updated to 1.0.1 :| |
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nerdboyxxx |
Custom Stories, TCs & Mods
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4 |
4,688 |
12-19-2010, 04:54 AM |
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Thread: I have a problem with my map files...
Post: I have a problem with my map files...
Okay, this has been driving me crazy for a while now. Basically, whenever I make a change to a map file, it never saves the change. I have to save all my maps in a directory in my documents so I can m... |
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nerdboyxxx |
Custom Stories, TCs & Mods
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4 |
4,688 |
12-18-2010, 02:53 AM |
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Thread: Scare Tactics: Different forms of delivering Fear and Shock
Post: RE: Fear mechanics: Different forms of delivering ...
some very nice fear tactics you listed there. I think I've got some new ideas for my custom story now :). Would you mind posting some shock techniques also? I'm trying to think of something to scare t... |
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nerdboyxxx |
Custom Stories, TCs & Mods
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13 |
21,470 |
12-18-2010, 02:40 AM |
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Thread: Collision not working
Post: RE: Collision not working
(12-16-2010, 10:35 AM)Luis Wrote: Bad type for parameter alState, should be an int.
Code:void Door_Swing(string &in asParent, string &in asChild, string &in alState)
===>
void Door... |
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nerdboyxxx |
Custom Stories, TCs & Mods
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2 |
2,931 |
12-16-2010, 11:25 AM |
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Thread: Collision not working
Post: Collision not working
Hello again,
I've set it so that when the Player collides with an Area, it slams open the door and a monster runs past the door. However my Player fails to collide at all with the area and I cannot w... |
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nerdboyxxx |
Custom Stories, TCs & Mods
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2 |
2,931 |
12-16-2010, 09:54 AM |
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Thread: PlaySound
Post: RE: PlaySound
I found the problem; turns out that "Player" isn't "player"... Well, at least I got it working XD |
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nerdboyxxx |
Custom Stories, TCs & Mods
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5 |
4,574 |
12-15-2010, 03:09 AM |
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Thread: PlaySound
Post: RE: PlaySound
(12-14-2010, 11:34 PM)Frontcannon Wrote: Add this in Collide_Area and activate 'Show Debug Messages' in the debug menu (F1):
Code:AddDebugMessage("this should be a sound", false);
Hmmm, no debug me... |
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nerdboyxxx |
Custom Stories, TCs & Mods
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5 |
4,574 |
12-15-2010, 12:11 AM |
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Thread: PlaySound
Post: RE: PlaySound
I have it behind a wall, if that matters. It is right over the player. I will try and use the name without caps and see if that works though, because I think that might be the problem.
EDIT: That is ... |
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nerdboyxxx |
Custom Stories, TCs & Mods
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5 |
4,574 |
12-14-2010, 10:59 PM |
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Thread: PlaySound
Post: PlaySound
Hello,
Below is the code I am using. I am trying to make a sound play when the player makes contact with a certain area. When the player makes contact with this area, the sound will play from the loc... |
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nerdboyxxx |
Custom Stories, TCs & Mods
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5 |
4,574 |
12-14-2010, 05:22 AM |
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Thread: Spot Light does not appear in map or in game [SOLVED]
Post: Spot Light does not appear in map or in game [SOLV...
I'm having some trouble with spotlights. Point lights and Box lights all work as intended, but the spot light does not actually shine at all. I can see the flicker effects activated and sound effects ... |
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nerdboyxxx |
Development Support
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0 |
3,429 |
12-13-2010, 11:56 AM |
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Thread: Demo acts real wierd when I start it, sort of crashes to desktop...
Post: Demo acts real wierd when I start it, sort of cras...
Yeah, so I downloaded the demo off steam and tried to run it. I changed my settings all to max (my specs say I can run this game fine, but I'll post them anyway just in case) and I selected fullscreen... |
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nerdboyxxx |
Technical Support - Amnesia: The Dark Descent
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2 |
7,479 |
09-04-2010, 12:40 AM |