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Thread: Cant find .map files
Post: RE: Cant find .map files
If you open the level editor and click on File>Open Recent you'll see a list of your most recently opened maps with full target paths. |
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nickTs |
Custom Stories, TCs & Mods
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2 |
3,094 |
09-29-2010, 03:39 AM |
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Thread: Testing Levels
Post: RE: Testing Levels
Had the same problem with certain things not showing up in-game, but I deleted the map cache and all was good. As for the best way to test your maps, try following this guide http://hpl2.frictionalgam... |
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nickTs |
Custom Stories, TCs & Mods
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2 |
3,189 |
09-29-2010, 03:28 AM |
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Thread: 3D Custom Sounds
Post: RE: 3D Custom Sounds
I did some more digging and started opening some of the default sound files and noticed that most, if not all, sound files are mono. So, I set my sounds to mono and now they play from the direction I ... |
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nickTs |
Custom Stories, TCs & Mods
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3 |
4,377 |
09-26-2010, 02:17 PM |
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Thread: 3D Custom Sounds
Post: RE: 3D Custom Sounds
(09-26-2010, 09:11 AM)enemycamp Wrote: I think it depends on where you place the sound entity on the map.
Well, I've tried placing them in all different locations, but it never sounds like it's comi... |
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nickTs |
Custom Stories, TCs & Mods
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3 |
4,377 |
09-26-2010, 10:39 AM |
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Thread: 3D Custom Sounds
Post: 3D Custom Sounds
Ok, so I've been trying to get some custom sounds to work right in my maps, but no matter what I try I can't seem to get them to play from a certain direction. I've tried multiple settings in the snt ... |
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nickTs |
Custom Stories, TCs & Mods
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3 |
4,377 |
09-25-2010, 08:21 PM |
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Thread: SetSwingDoorDisableAutoClose
Post: RE: SetSwingDoorDisableAutoClose
(09-22-2010, 04:07 PM)jens Wrote: That function alone does not really do anything?
It only disables so that a door will not auto close when getting within a certain angle to being closed.
So the ... |
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nickTs |
Custom Stories, TCs & Mods
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2 |
3,344 |
09-22-2010, 04:11 PM |
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Thread: SetSwingDoorDisableAutoClose
Post: SetSwingDoorDisableAutoClose
Code: else if (asTimer == "Slam1NoAuto")
{
SetSwingDoorDisableAutoClose("SlamDoor1", true);
&... |
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nickTs |
Custom Stories, TCs & Mods
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2 |
3,344 |
09-22-2010, 03:59 PM |
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Thread: Scripting
Post: RE: Scripting
The .map file and .hps file need to have the same name. |
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nickTs |
Custom Stories, TCs & Mods
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5 |
4,792 |
09-19-2010, 05:51 PM |
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Thread: Scripts won't work
Post: RE: Scripts won't work
(09-17-2010, 01:08 PM)Deruu Wrote: You'll need more than two nodes for the enemy to navigate our map properly. They are not just used for scripting, they are also used to tell the enemies how to get... |
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nickTs |
Custom Stories, TCs & Mods
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10 |
13,324 |
09-18-2010, 12:13 PM |
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Thread: Scripts won't work
Post: RE: Scripts won't work
(09-17-2010, 12:02 PM)MulleDK19 Wrote: AddEntityCollideCallback("GruntScare1", "GruntScare1gone", "Function", true, 1);
Adding this let the map and script load, but the grunt pauses at node1 then co... |
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nickTs |
Custom Stories, TCs & Mods
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10 |
13,324 |
09-17-2010, 12:14 PM |
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Thread: Scripts won't work
Post: RE: Scripts won't work
(09-17-2010, 10:51 AM)MulleDK19 Wrote: Post your script.
Code:void OnStart()
{
AddUseItemCallback("useexit", "doorkey_1", "keydoor_1", "UseKey",true);
&nbs... |
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nickTs |
Custom Stories, TCs & Mods
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10 |
13,324 |
09-17-2010, 11:42 AM |
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Thread: Scripts won't work
Post: Scripts won't work
I've been refraining from posting a thread thinking I could figure this out myself. Well, as you can see it isn't going well. So, there's a couple things (for now) I need help with.
Playing a singl... |
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nickTs |
Custom Stories, TCs & Mods
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10 |
13,324 |
09-17-2010, 07:56 AM |