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Penumbra: The Remake
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Tanshaydar Offline
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Post: #11
RE: Penumbra: The Remake
What's the point of recreating same levels and same game? Who would want to buy same thing they already own if there is nothing new in it?

11-24-2011 10:23 AM
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Oscar House Offline
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Post: #12
RE: Penumbra: The Remake
(11-24-2011 10:23 AM)Tanshaydar Wrote:  What's the point of recreating same levels and same game? Who would want to buy same thing they already own if there is nothing new in it?
Are you basically asking what the point of remakes is? They make the game more accessible to new hardware and audiences.

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11-24-2011 02:39 PM
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Tanshaydar Offline
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Post: #13
RE: Penumbra: The Remake
Are you basically not reading rest of the topic?
Also, do you claim that a Remake is something that exactly 'same' game on the new hardware.

I'm not opposed to a remake, but if you are saying a remake is the 'same' game on the new hardware, then yes, I'm opposed to it.

My opinion of a remake is like that: Resident Evil REmake. I think, that's the perfect example for a remake.

(This post was last modified: 11-24-2011 07:36 PM by Tanshaydar.)
11-24-2011 07:33 PM
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Googolplex Offline
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Post: #14
RE: Penumbra: The Remake
To orientate on the original game is the sense of remakes.
Otherwise it isn't a remake.
11-24-2011 08:02 PM
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Scraper Offline
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Post: #15
RE: Penumbra: The Remake
(11-24-2011 10:23 AM)Tanshaydar Wrote:  What's the point of recreating same levels and same game? Who would want to buy same thing they already own if there is nothing new in it?

Ask those who bought Serious Sam HD.

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11-24-2011 08:33 PM
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Tanshaydar Offline
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Post: #16
RE: Penumbra: The Remake
(11-24-2011 08:33 PM)Scraper Wrote:  
(11-24-2011 10:23 AM)Tanshaydar Wrote:  What's the point of recreating same levels and same game? Who would want to buy same thing they already own if there is nothing new in it?
Ask those who bought Serious Sam HD.
Hahaha, yeah, you got me Big Grin

(This post was last modified: 11-24-2011 09:58 PM by Tanshaydar.)
11-24-2011 09:58 PM
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DjSimplicity Offline
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Post: #17
RE: Penumbra: The Remake
I have a new question.
I am currently working on a game, but i dont know the codes for what i want to create..
And that is, if you look down, you see your legs and feet, look to the right/left, you see your arm.
Look in a mirror and you see yourself. how can i put that into the HPL engine?
11-26-2011 02:51 AM
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Kman Offline
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Post: #18
RE: Penumbra: The Remake
(11-26-2011 02:51 AM)DjSimplicity Wrote:  I have a new question.
I am currently working on a game, but i dont know the codes for what i want to create..
And that is, if you look down, you see your legs and feet, look to the right/left, you see your arm.
Look in a mirror and you see yourself. how can i put that into the HPL engine?

Unless you want to make a full body model that has animations that fit the players movements that would be impossible. As it is now penumbra doesn't have any model for the player (since it isn't needed for the original game) so you would have to make it completely from scratch, which if you ask me is WAAAAY too much work for a small little moment that woould only last 5night seconds.

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11-26-2011 03:50 AM
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DjSimplicity Offline
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Post: #19
RE: Penumbra: The Remake
(11-26-2011 03:50 AM)kman Wrote:  
(11-26-2011 02:51 AM)DjSimplicity Wrote:  I have a new question.
I am currently working on a game, but i dont know the codes for what i want to create..
And that is, if you look down, you see your legs and feet, look to the right/left, you see your arm.
Look in a mirror and you see yourself. how can i put that into the HPL engine?

Unless you want to make a full body model that has animations that fit the players movements that would be impossible. As it is now penumbra doesn't have any model for the player (since it isn't needed for the original game) so you would have to make it completely from scratch, which if you ask me is WAAAAY too much work for a small little moment that woould only last 5night seconds.
But it is possible?
11-26-2011 07:26 PM
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Kman Offline
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Post: #20
RE: Penumbra: The Remake
(11-26-2011 07:26 PM)DjSimplicity Wrote:  
(11-26-2011 03:50 AM)kman Wrote:  
(11-26-2011 02:51 AM)DjSimplicity Wrote:  I have a new question.
I am currently working on a game, but i dont know the codes for what i want to create..
And that is, if you look down, you see your legs and feet, look to the right/left, you see your arm.
Look in a mirror and you see yourself. how can i put that into the HPL engine?

Unless you want to make a full body model that has animations that fit the players movements that would be impossible. As it is now penumbra doesn't have any model for the player (since it isn't needed for the original game) so you would have to make it completely from scratch, which if you ask me is WAAAAY too much work for a small little moment that woould only last 5night seconds.
But it is possible?
yes, but it's so complicated and it would take so much time that it's just very impractical. it's like hiking up mount everest for 20$. and i don't think you even have the experience to do it...

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11-27-2011 03:32 AM
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