Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 36 Vote(s) - 4.58 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Amnesia] Screenshot criticism thread
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
RE: Screenshot criticism thread

(03-03-2013, 06:00 PM)Adny Wrote:
(03-03-2013, 03:11 PM)JustAnotherPlayer Wrote: I got one. I'm gonna edit it with more, but it's uploading very slow Sad

Waht is wrong wit diz?
(to avoid a terabyte of writing I'll just list off any issues)


Pic #1:
Spoiler below!

-Fogs not colored (and more than likely fade distances aren't fixed)
-Light dust particles aren't colored
-Orange lights on the walls around the edge of the room don't look like they fit with the rest of the area.
-Floor tile almost seems too big (the ground looks like a giant brown sponge)
-Walls are missing welders (they need to go between every wall in the castle + mansion sets)
-For the wood ceiling, the direction of the plane is perpendicular to the direction of the broken ceiling piece. work with the tile/scale amounts to line everything up perfectly.
-Needs more overall detail.


Pic #2:
Spoiler below!

-Those billboards honestly look awful: uncolored, clipping through static objects like no one's business. Look at FG maps for a better reference. Billboards are probably the most difficult thing to work with on this engine, just make a lot of them, and make them very faint (dark colored, leave alpha @ 1). Your color values shouldn't really exceed 1.5. There was a billboard thread a while back I wrote a wall of text for, you should try finding that if you have the time.



Pic #3:
Spoiler below!

-Building default walls on top of default. S'not good. Use the default for the ground level, then extensions for each level above that.
-"DAT BILLBOARD" indeed... just read the stuff for pic #2 again.
-Very empty
-Lighting is very poorly done, there is absolutely no color or contrast, just white lights spammed everywhere.


Was this your first time mapping?
Yes, it is my first time mapping. I'm new to scripting and mapping, but i'm getting a hang of it. I'm currently learning on Variables.

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-04-2013, 08:22 AM
Find
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
RE: Screenshot criticism thread

(03-04-2013, 08:32 AM)Robosprog Wrote: DeAngelo, planes don't cast shadows.. however, the technical black plane does. Put that where the plane is, lower it it so it's invisible - taadaa, plane casting shadow.

I thought they can by checking the "Cast shadows" box on the plane tabs.

[Image: the-cabin-in-the-woods-masked-people.jpg]
03-04-2013, 09:23 AM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
RE: Screenshot criticism thread

Some steampunk eh?
Spoiler below!

[Image: 28tcnwh.jpg]

The light is actually lighter in there, it's more orange than brown/red


Spoiler below!


[Image: 4ue9up.jpg]

Dangit... I see this picture is pretty dark. Sorry.



Maybe some decals...

Trying is the first step to success.
(This post was last modified: 03-04-2013, 10:20 AM by FlawlessHappiness.)
03-04-2013, 10:18 AM
Find
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
RE: Screenshot criticism thread

(03-04-2013, 10:18 AM)BeeKayK Wrote: Some steampunk eh?
Spoiler below!

[Image: 28tcnwh.jpg]

The light is actually lighter in there, it's more orange than brown/red


Spoiler below!


[Image: 4ue9up.jpg]

Dangit... I see this picture is pretty dark. Sorry.



Maybe some decals...

Yes. Put some decals like the rust decal.

Screenshot 1 : I like the details. Keep it up.
Screenshot 2 : It's too empty. Put some stuff or lights in there. And some decals too.

[Image: the-cabin-in-the-woods-masked-people.jpg]
03-04-2013, 11:55 AM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
RE: Screenshot criticism thread

(03-04-2013, 11:55 AM)No Author Wrote:
(03-04-2013, 10:18 AM)BeeKayK Wrote: Some steampunk eh?
Spoiler below!

[Image: 28tcnwh.jpg]

The light is actually lighter in there, it's more orange than brown/red


Spoiler below!


[Image: 4ue9up.jpg]

Dangit... I see this picture is pretty dark. Sorry.



Maybe some decals...

Yes. Put some decals like the rust decal.

Screenshot 1 : I like the details. Keep it up.
Screenshot 2 : It's too empty. Put some stuff or lights in there. And some decals too.

Decals have been put, sir!
But when it comes to "Stuff", I'm lost. This is a place where people work, and to me it seems most obvious that the corridors aren't stopping people when they were running through them.
What you cannot see is that the floor is cracked. Would that be enough?

Trying is the first step to success.
03-04-2013, 12:55 PM
Find
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
RE: Screenshot criticism thread

Is it abandoned ?

[Image: the-cabin-in-the-woods-masked-people.jpg]
03-04-2013, 12:59 PM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
RE: Screenshot criticism thread

Yes Smile Well... Not completely abandoned

There are people...

Trying is the first step to success.
(This post was last modified: 03-04-2013, 02:51 PM by FlawlessHappiness.)
03-04-2013, 02:50 PM
Find
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
RE: Screenshot criticism thread

Well, if you don't want to add boxes or other stuff there, put some hanging lantern or other light environment.

[Image: the-cabin-in-the-woods-masked-people.jpg]
03-04-2013, 03:08 PM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
RE: Screenshot criticism thread

Ok Wink I'll see how it looks. Thanks

Trying is the first step to success.
03-04-2013, 03:19 PM
Find
Tiger Away
Posting Freak

Posts: 1,874
Threads: 16
Joined: Nov 2012
Reputation: 55
RE: Screenshot criticism thread

(03-03-2013, 10:49 PM)BeeKayK Wrote:
(03-03-2013, 09:08 PM)Tigerwaw Wrote: Ok, so here's some screenshots from a map I made. I know it's not perfect, but I think it's ok.

The map:
Spoiler below!
[Image: T2Jdhzy.png]


Close-up on the cabin:
Spoiler below!

[Image: aKDzbYS.png]

Too dark!!!
Look at the sky! It's blue. And the moon is shining pretty bright! You need a box light, and maybe some pointlights to create some shadows from the trees! Would be really awesome

Ok, thanks for the criticism/help! Is there anyway I can take down the brightness of the boxlight?

edit: ok, so I seemed to have fixed it, I changed the color diffuse to a dark blue and it looks pretty good. Will post more screenshots soon c:

also, a bit off-topic, but how do I make it so that grass(follage_grass in Static_Objects) is possible to walk through? It's hard as a rock and usually glitching me out. I've looked around the internet but can't find any help.



(03-04-2013, 02:50 PM)BeeKayK Wrote: Yes Smile Well... Not completely abandoned

There are people...

dun dun DUN
(This post was last modified: 03-04-2013, 05:27 PM by Tiger.)
03-04-2013, 05:21 PM
Find




Users browsing this thread: 8 Guest(s)