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Work in progress Spacies [Fullconversion - Looking for 3D-Artist]
Danny Boy Offline
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#71
RE: Spacies [Fullconversion with a lot of custom models]

Is that a walking Potato?
09-08-2012, 01:59 PM
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Acies Offline
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#72
RE: Spacies [Fullconversion with a lot of custom models]

(09-08-2012, 01:59 PM)Danny Boy Wrote: Is that a walking Potato?
Yes, of course. Any quality story includes potato-phobia. In justine you can clearly see all of those potatosacks, which in some cases caused an immediate fear-quit.

In all honesty I do hope it looks better when I apply the normal map from the High poly model. The process is to make a model with a high amount of polygons and then copy the normal map from that model. In the end the model you have made will look more detailed - as if it was using more polygons that it currently is. Wink

[Image: mZiYnxe.png]


09-08-2012, 03:37 PM
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brute360 Offline
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#73
RE: Spacies [Fullconversion with a lot of custom models]

Reminds me of an old game called System Shock.
09-08-2012, 03:48 PM
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Kreekakon Offline
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#74
RE: Spacies [Fullconversion with a lot of custom models]

(09-08-2012, 03:48 PM)brute360 Wrote: Reminds me of an old game called System Shock.
You mean the potatoes, or the mod?

...

In all seriousness though, yeah it kinda does. I never played System Shock before, but I have a general idea of the feel from videos I've watched before.

[Image: Tv0YgQb.gif]
Image by BandyGrass
(This post was last modified: 09-08-2012, 03:51 PM by Kreekakon.)
09-08-2012, 03:51 PM
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Danny Boy Offline
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#75
RE: Spacies [Fullconversion with a lot of custom models]

(09-08-2012, 03:37 PM)Acies Wrote:
(09-08-2012, 01:59 PM)Danny Boy Wrote: Is that a walking Potato?
Yes, of course. Any quality story includes potato-phobia. In justine you can clearly see all of those potatosacks, which in some cases caused an immediate fear-quit.

In all honesty I do hope it looks better when I apply the normal map from the High poly model. The process is to make a model with a high amount of polygons and then copy the normal map from that model. In the end the model you have made will look more detailed - as if it was using more polygons that it currently is. Wink
Son. You don't have to explain it to me. I know this shit Wink I've made a couple of custom models for Amnesia whit Zbrush.
09-09-2012, 12:20 AM
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cj2men Offline
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#76
RE: Spacies [Fullconversion with a lot of custom models]

This is awesome.
Can't wait to get this mod. Big Grin

But though it will be laggy for me cause i have 2gb ram.
But then my alienware will come soon...

Sooo, PLEASE CONTINUE WORKING ON THIS Big Grin
AWESOME. I CAN TELL BY THE PICS

Wait a minute,
What is a full conversion?

Edit: nvm, so u need to replace the whole game then?
That would be like making a backup of the real game?
But will my custom stories be alright?
(This post was last modified: 09-09-2012, 11:00 AM by cj2men.)
09-09-2012, 10:50 AM
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Acies Offline
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#77
RE: Spacies [Fullconversion with a lot of custom models]

(09-09-2012, 10:50 AM)cj2men Wrote: This is awesome.

Can't wait to get this mod. Big Grin



But though it will be laggy for me cause i have 2gb ram.

But then my alienware will come soon...



Sooo, PLEASE CONTINUE WORKING ON THIS Big Grin

AWESOME. I CAN TELL BY THE PICS



Wait a minute,

What is a full conversion?



Edit: nvm, so u need to replace the whole game then?

That would be like making a backup of the real game?

But will my custom stories be alright?
Everything will be all right feller Smile No need to panic.

[Image: mZiYnxe.png]


09-09-2012, 04:04 PM
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Acies Offline
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#78
RE: Spacies [Fullconversion with a lot of custom models]

I present to thee... THE GROTESQUE!

[Image: oXHWD.jpg]

Full link: http://i.imgur.com/oXHWD.jpg

This is a "first" texture version. Will probably tweak some stuff out, but this should give you an idea of what I'm trying to achieve.


Edit: Ignore the green tint. That's from amnesia's specular maps being green. Smile

[Image: mZiYnxe.png]


(This post was last modified: 09-16-2012, 11:41 PM by Acies.)
09-16-2012, 11:41 PM
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Danny Boy Offline
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#79
RE: Spacies [Fullconversion with a lot of custom models]

Yeah it is a walkin potato...

(joking)


Looks interesting. But if I were you I would at least make its face look a bit more human like. Its scarier to see a human like figure that people can associate whit, rather than a weird monster that people never seen in their life. not to mention that it looks like a potato Tongue

but thats just my humble opinion!
(This post was last modified: 09-17-2012, 09:15 PM by Danny Boy.)
09-17-2012, 09:14 PM
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The Rock Worm Offline
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#80
RE: Spacies [Fullconversion with a lot of custom models]

(09-16-2012, 11:41 PM)Acies Wrote: I present to thee... THE GROTESQUE!

[Image: oXHWD.jpg]

Full link: http://i.imgur.com/oXHWD.jpg

This is a "first" texture version. Will probably tweak some stuff out, but this should give you an idea of what I'm trying to achieve.


Edit: Ignore the green tint. That's from amnesia's specular maps being green. Smile
Cool mosnter! I always love custom made creatures! This one reminds me of this big enemy http://www.threeguysonejoystick.com/wp/w...m_manc.gif

If your creature can also shoot rockets, then I'd really be running!
09-17-2012, 11:35 PM
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