(03-24-2012 05:30 AM)Truth Master Wrote: Hi, new to the forums, etc.
Registered to make a point, but since I can't seem to make a thread of it's own, I'll just post it here.
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Welcome to the forums
I think you don't know enough about The Chineserooms past projects so you just connect them straight into this new commercial title. Let me just quote my earlier post:
(02-27-2012 03:07 PM)Khyrpa Wrote: People should note that Korsakovia and Dear Esther were made as experiments. They were purposefully pushing the boundaries of what people might think is good in games or not. Like Korsakovias horrible level design, sounds that just hurt your ears, only one monster which was spammed (like grunts'n brutes in Amnesia custom stories) and Dear Esthers total lack of interaction and incomprehensible story.
I wouldn't be afraid of The Chineserooms and Frictionals co-operation. Just by looking at Frictionals and Dan Pinchbecks thoughts and ideas through blogs and stuff its clear they have similar experimental thoughts and ideas.
If you want to delve deeper into their thoughts:
Dan Pinchbeck's lecture
Frictional blog
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(03-24-2012 05:30 AM)Truth Master Wrote: No real challenge
Sorry to break your bubble, but that's what Frictional is going for (in a good way).
http://frictionalgames.blogspot.se/2010/...games.html
http://frictionalgames.blogspot.se/2011/...ition.html
(03-24-2012 05:30 AM)Truth Master Wrote: Vague, indirect
Something that hasn't been experimented enough in video games. I find it rather fascinating how many interpretations people can pull off from Dear Esther's story.
(03-24-2012 05:30 AM)Truth Master Wrote: No fucking gameplay to be found anywhere
No shit! That was pretty much the point of that game.
They are going commercial with this project, they are doing a sequel to Amnesia, why on earth would they make their game like Dear Esther?
(03-24-2012 05:30 AM)Truth Master Wrote: it suffers from severe violinitis
Wait what? Might be that you are not a fan of the genre Dear Esther's music was,
but it shows that Jessica Curry can compose some quality music. It's not like they would think this type of mood fits into amnesia though, so she will ofc be writing different kind of music that actually fits with the game. Also they have a dedicated sound designer which could almost have more affect on the mood than the music.
(03-24-2012 05:30 AM)Truth Master Wrote: Also, what the fuck with this "academic approach"?
It means there are people who want to experiment with the medium and bring it closer to its potential.
Now I might say that as
games, The Chineseroom's previous projects have been pretty bad. But people learn from mistakes and they have sure made enough of them.