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Custom Story: Abduction - Archives Room
benblue20 Offline
Junior Member

Posts: 5
Threads: 2
Joined: May 2012
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#1
Custom Story: Abduction - Archives Room

Hello. I'm quite puzzled why this stuck door didn't provoke a grunt to get me. I've seen many videos in this particular room and this stuck door does get broken through by a grunt. Is there a script issue here? Here are some pictures to illustrate:

Firstly, I have two orbs that still remain to be taken. The far blue orb is in the East Wing since I saw a blue aura coming beneath a bookshelf.

[Image: RlsrS.jpg]

I go to the archives

[Image: neVkj.jpg]

The stuck door that doesn't trigger a monster

[Image: SEfgq.jpg]

finally, here's a moment in this video where this player is surprised by the grunt in this stuck door:

http://www.youtube.com/watch?feature=pla...U2k#t=688s
05-03-2012, 04:15 AM
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benblue20 Offline
Junior Member

Posts: 5
Threads: 2
Joined: May 2012
Reputation: 0
#2
RE: Custom Story: Abduction - Archives Room

*RESOLVED*

If this rare bug happens to anyone else, you will need to go to Abduction/maps/Ch01/Archives.hps and in the OnEnter() function, add this line:

void OnEnter(){    
SetEntityActive("GruntDoor", false);    
PlayMusic("01_amb_darkness.ogg", true, 1, 4, 0, true);
}


The first line of the OnEnter function should be entered, then the door will be open for explore.
(This post was last modified: 05-04-2012, 04:57 AM by benblue20.)
05-04-2012, 04:57 AM
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