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CS Map Crashing
7heDubz Offline
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#21
RE: CS Map Crashing

(03-02-2013, 08:11 AM)Your Computer Wrote: The power of two is normally only required for mipmaps. The issue causing the crash could be specific to your system. We can only guess to what the issue is without any files to test it on our side.

ok my previous question tands. i dont know anything to do with .mat file extension but if i change the .jpg to a POW2 so i have to change the .mat file aswell?

also, mipmap?!

im so green!!

03-02-2013, 08:23 AM
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#22
RE: CS Map Crashing

(03-02-2013, 08:23 AM)WIWWM Wrote: ok my previous question tands. i dont know anything to do with .mat file extension but if i change the .jpg to a POW2 so i have to change the .mat file aswell?

also, mipmap?!

You can either specify in the MAT file to not use mipmaps or simply change the resolution of the JPG image suitable for mipmaps.

http://en.wikipedia.org/wiki/Mipmap

Like i said, i doubt mipmaps have anything to do with your story crashing.

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03-04-2013, 04:09 AM
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7heDubz Offline
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#23
RE: CS Map Crashing

(03-04-2013, 04:09 AM)Your Computer Wrote:
(03-02-2013, 08:23 AM)WIWWM Wrote: ok my previous question tands. i dont know anything to do with .mat file extension but if i change the .jpg to a POW2 so i have to change the .mat file aswell?

also, mipmap?!

You can either specify in the MAT file to not use mipmaps or simply change the resolution of the JPG image suitable for mipmaps.

http://en.wikipedia.org/wiki/Mipmap

Like i said, i doubt mipmaps have anything to do with your story crashing.

Ok thankyou im going to try this and then i will get back to you!!

Ok!

Changed mipmap=false
and the .jpg to a 600x600

Still crashed. It says

Amnesia.exe caused an EXCEPTION_ACCESS VIOLATION in module ntdll.dll at 0023:77400BB0, RtlFreeHandle[]+4173 byte(s)

crashlog included.

Sorry guys! perhaps i should figure something else out... anyone have a good texture for grass that wont crash my game? xD

(This post was last modified: 03-04-2013, 05:16 AM by 7heDubz.)
03-04-2013, 04:55 AM
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PutraenusAlivius Offline
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#24
RE: CS Map Crashing

Always give us the hpl.log each time an error happens. You also need to include the errorlog.

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03-04-2013, 10:14 AM
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7heDubz Offline
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#25
RE: CS Map Crashing

errorlog?

03-05-2013, 10:19 PM
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7heDubz Offline
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#26
RE: CS Map Crashing

Last time im bumping this thread, ill just find some other texture to use. possibly something from white night (if i still have those files)

UNLESS there is some alternative or smeone know what happened. anything is greatly appreciated!!

03-06-2013, 05:18 AM
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#27
RE: CS Map Crashing

Like i said, we can only provide guesses without anything for us to test on our side. If you don't feel like providing your work-in-progress files, then you're on your own in solving this.

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03-06-2013, 08:31 AM
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