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Amnesia Modloader - Windows v1.6.6 / Mac v1.6.1
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goalreadymc Offline
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Post: #31
RE: Amnesia Mod Loader (Release) *Testers wanted*

(08-27-2014 08:20 PM)Mudbill Wrote:  That was directed at Rom by the way.

I'm new to modding, so I think Rom could do itHuh
08-27-2014 10:59 PM
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Romulator Offline
G'day mate! :3

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Post: #32
RE: Amnesia Mod Loader (Release) *Testers wanted*

(08-27-2014 07:06 AM)Mudbill Wrote:  Was Necrologue made to function from a /mods directory? If it says in the resources.cfg file that it needs the path /Necrologue_demo_en/entities for example, then it won't work from /mods/Necrologue_demo_en/entities as far as I know. Even though I'd like to be able to run them from a custom location, that is up to the mod creator to decide (unless I of course manage to create custom resources.cfg files for mods).

The issue is probably with me, but I'd just like to be sure.

Sorry mate, missed this.

No, it was meant to run from the redist (or equivalent on Steam) folder. I had it in a mods directory to keep track of the ones I had downloaded. Forgot to move it back into the redist folder.

I ended up moving it and a few others came up. Starting from 0 (I assume you have an array or similar that starts at a zero index), Necrologue was at position 3.

Spoiler below!
[Image: c56a71e2c4.jpg][Image: 6a982515d4.png][Image: 1cd7e656d5.png]

I also tried running Standards of Hell underneath it to no avail.

Discord: Romulator#4942
[Image: 8f5d099c7b.png]
(This post was last modified: 08-28-2014 07:39 AM by Romulator.)
08-28-2014 07:38 AM
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Mudbill Offline
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Post: #33
RE: Amnesia Mod Loader (Release) *Testers wanted*

Alright, I'll see if I can take a look at this once I get home in a few hours. Thanks.
I'm guessing the issue is still the database.

08-28-2014 08:26 AM
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goalreadymc Offline
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Post: #34
RE: Amnesia Mod Loader (Release) *Testers wanted*

(08-28-2014 08:26 AM)Mudbill Wrote:  Alright, I'll see if I can take a look at this once I get home in a few hours. Thanks.
I'm guessing the issue is still the database.

Maybe you have to create an aml.cfg fileBig Grin
08-30-2014 01:07 AM
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Mudbill Offline
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Post: #35
RE: Amnesia Mod Loader (Release) *Testers wanted*

Nah, that's only for the mods themselves and isn't even necessary. It's just for adding extra details.

08-30-2014 01:31 AM
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goalreadymc Offline
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Post: #36
RE: Amnesia Mod Loader (Release) *Testers wanted*

(08-30-2014 01:31 AM)Mudbill Wrote:  Nah, that's only for the mods themselves and isn't even necessary. It's just for adding extra details.
AohConfused
08-30-2014 04:25 AM
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goalreadymc Offline
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Post: #37
RE: Amnesia Mod Loader (Release) *Testers wanted*

(08-30-2014 01:31 AM)Mudbill Wrote:  Nah, that's only for the mods themselves and isn't even necessary. It's just for adding extra details.

Maybe we need to extract it?
08-31-2014 06:49 PM
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Mudbill Offline
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Post: #38
RE: Amnesia Mod Loader (Java Application)

Okay, so seeing as Amnesia is DRM-free since 1.3 (on Windows at least), I figured it'd be a good time to fix and patch up this thing here. I'm currently re-writing the application in SWT rather than Swing. For those who don't know, Swing is the default Java GUI-set, but it feels weird and runs slowly. SWT is practically native and runs much better.

I'll see how long it'll take me to finish it. This time I can actually test retail launches properly. I don't even need a Steam feature anymore, so it will be completely retail-focused. Daemian also managed to implement the before-mentioned shader feature, although I never packaged it and released the latest version. If I'm lucky, I'll be able to port that as well xP. If not, I might have to ask for assistance again.

Hope this goes well. I'll be implementing a few extra features for usability and optimization.

Edit: Also, as of the 1.2 update, the mod's custom file no longer needs to be named aml.cfg. I realized I would much prefer modloader.cfg, so therefore I've implemented that feature. Don't worry; it's still backwards compatible, so if anyone has added aml.cfg to their mod, they won't need to update anything to have it still work. It only uses modloader.cfg as first priority, then aml.cfg if first is not found.

Edit 2: I've finished mostly all I need for the update, though I'd like to have someone test it before I release it. I'm taking a wild guess that MrBehemoth is fairly busy these days. I'll look for some testers, but if you'd like to be apart of it, you can PM me. Please bear in mind that I'd like someone I have at least heard of, and someone serious who knows how to test. Otherwise, I might change my mind if you give me a good impression. Thanks ^^

(This post was last modified: 02-26-2015 12:19 AM by Mudbill.)
02-21-2015 03:07 PM
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Mudbill Offline
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Post: #39
RE: Amnesia Modloader (v1.3.2) [UPDATED]

Apologies for the double post. Just want to let everyone know that I've at last updated the Modloader. I'd love for you to check it out! =)

I put a lot of effort into this one and had several test it. I'm very pleased with the current result and I will continue to work on it.

Cheers!

(This post was last modified: 02-28-2015 02:48 AM by Mudbill.)
02-28-2015 02:48 AM
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CarnivorousJelly Offline
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Post: #40
RE: Amnesia Modloader (v1.3.2) [UPDATED]

Oooh nice to see it finally posted here! You've been working on it pretty hard for the last week :D

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02-28-2015 03:23 AM
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