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JKO's Guide to compiling Penumbra
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Urkle Offline
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Post: #11
RE: JKO's Guide to compiling Penumbra

There should be on in the game directory. Here is the path ./graphics/player/player_crosshair_cross.bmp. If it's not there then you probably don't have a complete install.

Developing away on one of
Mac Pro Dual 2Ghz, 14GB RAM, 10.6 (still), nVidia 8800 512MB.
Linux, 8-core AMD, 8GB RAM, Fedora 17, nVidia 450 1GB
09-20-2010 01:38 PM
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Tomy Offline
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Post: #12
RE: JKO's Guide to compiling Penumbra

I unpacked all content from setup.exe from original CD, but still couldn't find that file. Then I tried to look for it in my Penumbra Black Plague installation, here it is! I just copied the file and everything went OK. Wierd thing by the way, because my Overture runs fine without that file...
09-20-2010 03:24 PM
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Hazematman Offline
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Post: #13
RE: JKO's Guide to compiling Penumbra

Thanks for the guide, but when I run Penumbra.exe, I see the loading screen and then it gives me a windows error where it asks you to send a error report or not.
10-15-2010 01:47 AM
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wally Offline
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Post: #14
RE: JKO's Guide to compiling Penumbra

(10-15-2010 01:47 AM)Hazematman Wrote:  Thanks for the guide, but when I run Penumbra.exe, I see the loading screen and then it gives me a windows error where it asks you to send a error report or not.

Run it in the debugger and give us something to work with.
10-15-2010 06:12 AM
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Symphony Offline
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Post: #15
RE: JKO's Guide to compiling Penumbra

Hi, guys. I've got a problem with compiling HPL solution:

sources\impl\SDLTexture.cpp(611): error C2668: pow: ambiguous call to overloaded function
          C:\Games\Microsoft Visual Studio 10.0\VC\include\math.h(583): could be "long double pow(long double,int)"
          C:\Games\Microsoft Visual Studio 10.0\VC\include\math.h(535): or       "float pow(float,int)"
          C:\Games\Microsoft Visual Studio 10.0\VC\include\math.h(497): or       "double pow(double,int)"

Can you help me with that error?
(This post was last modified: 06-19-2011 12:36 PM by Symphony.)
06-19-2011 12:34 PM
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Urkle Offline
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Post: #16
RE: JKO's Guide to compiling Penumbra

try changing that line to

int lSizeDiv = (int) ((float)pow((float)2, (int)mlSizeLevel));

and see if it likes it.

Developing away on one of
Mac Pro Dual 2Ghz, 14GB RAM, 10.6 (still), nVidia 8800 512MB.
Linux, 8-core AMD, 8GB RAM, Fedora 17, nVidia 450 1GB
06-19-2011 06:52 PM
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Symphony Offline
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Post: #17
RE: JKO's Guide to compiling Penumbra

Original line looks like this:

int lSizeDiv = (int)pow((int)2,(int)mlSizeLevel);

Ok, I changed that line and compiled - all compiled perfect. Thank you.

I was compiling the "Overture Source", and get this error : "TaskKeyHook.lib" not found
What is "TaskKeyHook.lib"?
(This post was last modified: 06-19-2011 08:19 PM by Symphony.)
06-19-2011 07:57 PM
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Talus Offline
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Post: #18
RE: JKO's Guide to compiling Penumbra

I just won the battle against the Compiling of Overture
but :

Quote: Couldn't load image 'effect_white.jpg'

but i have it in "redist/graphics/effect/"
06-26-2011 08:58 PM
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Urkle Offline
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Post: #19
RE: JKO's Guide to compiling Penumbra

Are you running the game from within the resist folder? Also is graphics/effects in the resources.cfg file?

Developing away on one of
Mac Pro Dual 2Ghz, 14GB RAM, 10.6 (still), nVidia 8800 512MB.
Linux, 8-core AMD, 8GB RAM, Fedora 17, nVidia 450 1GB
06-26-2011 09:48 PM
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Talus Offline
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Post: #20
RE: JKO's Guide to compiling Penumbra

I doesn't have any ressources.cfg

I have just Forget copying this file and Materials.cfg ^^
(This post was last modified: 06-26-2011 10:32 PM by Talus.)
06-26-2011 10:01 PM
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