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How Can I Make a Trigger Activate Another Trigger?
Luis Offline
Frictional Games

Posts: 280
Threads: 19
Joined: Jun 2006
Reputation: 9
#11
RE: How Can I Make a Trigger Activate Another Trigger?

(09-18-2010, 10:20 AM)Deruu Wrote:
void CollideGruntDoorTrigger1(string &in asParent, string &in asChild, int alState)
{
    SetEntityActive("GruntTrigger1", true);
    AddEntityCollideCallback("Player", "GruntTrigger1", "ReplaceMe", true, 1);
    
    SetEntityActive("CloseDoorTrigger1", true);
    AddEntityCollideCallback("Player", "CloseDoorTrigger1", "ReplaceMe", true, 1);
}

Ah true, you must set up the collide callback in order for the SetEntityActive to work. I just assumed that was already done Smile Thanks Deruu

EOF
09-18-2010, 11:41 AM
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theDARKW0LF Offline
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Posts: 150
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Joined: Sep 2010
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#12
RE: How Can I Make a Trigger Activate Another Trigger?

Oh i see, that makes sense, thanks for all your responses, guys! I'll see if it works

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09-18-2010, 08:49 PM
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Pandemoneus Offline
Senior Member

Posts: 328
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Joined: Sep 2010
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#13
RE: How Can I Make a Trigger Activate Another Trigger?

I think it's easier when you put the trigger areas active in the editor and just do
void CollideGruntDoorTrigger1(string &in asParent, string &in asChild, int alState)
{
    AddEntityCollideCallback("Player", "GruntTrigger1", "ReplaceMe", true, 1);
    AddEntityCollideCallback("Player", "CloseDoorTrigger1", "ReplaceMe", true, 1);
}

Just make sure you do not put those two AddEntityCollideCallbacks in OnStart()

09-18-2010, 11:05 PM
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theDARKW0LF Offline
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Posts: 150
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Joined: Sep 2010
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#14
RE: How Can I Make a Trigger Activate Another Trigger?

(09-18-2010, 11:05 PM)Pandemoneus Wrote: I think it's easier when you put the trigger areas active in the editor and just do
void CollideGruntDoorTrigger1(string &in asParent, string &in asChild, int alState)
{
    AddEntityCollideCallback("Player", "GruntTrigger1", "ReplaceMe", true, 1);
    AddEntityCollideCallback("Player", "CloseDoorTrigger1", "ReplaceMe", true, 1);
}

Just make sure you do not put those two AddEntityCollideCallbacks in OnStart()

That makes even more sense, I'll do that, thanks!

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09-18-2010, 11:18 PM
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