Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 36 Votes - 3.36 Average
  • 1
  • 2
  • 3
  • 4
  • 5
"Insomnia" - Released
Author Message
Trooy Offline
Junior Member

Posts: 3
Joined: Feb 2012
Reputation: 0
Post: #201
RE: "Insomnia" - Released
Is there a sequel to Insomnia, that ends this Trilogy?
02-25-2012 11:19 PM
Find all posts by this user Quote this message in a reply
spookysword Offline
Junior Member

Posts: 3
Joined: Apr 2012
Reputation: 0
Post: #202
RE: "Insomnia" - Released
My Amnesia logo has been replaced with "Insomnia" logo when I start my game normally. Can someone help me fix it?. I want my original Amnesia logo back. Smile
04-01-2012 02:32 PM
Find all posts by this user Quote this message in a reply
Aquous Offline
Junior Member

Posts: 2
Joined: Jun 2012
Reputation: 0
Post: #203
RE: "Insomnia" - Released
Hi,



I'm trying to play this mod, but I am missing almost all textures. hpl.log contains a bunch of these:

ERROR: Couldn't load material 'C:/Program Files (x86)/Steam/steamapps/common/amn

esia the dark descent/textures/dnh/metal_floor.mat'



which seems rather odd considering I'm playing on Linux and my Amnesia is located in ~/Amnesia.

Can this bug be fixed?

EDIT: You can work around the hard-coded path issue by running the below Perl script I whipped up...
use warnings;
use strict;
undef $/;

for my $file (qw(./entities/dnh/furniture_office_chair01/furniture_office_chair01.ent
./entities/dnh/IndustrialFan/IndFan_Diffuse.mat
./textures/dnh/Prog1.mat
./textures/dnh/SnowGrass.mat
./textures/dnh/medSign.mat
./textures/dnh/Prog3.mat
./textures/dnh/p1.mat
./textures/dnh/Prog2.mat
./textures/dnh/Prog4.mat
./textures/dnh/p5.mat
./textures/dnh/metal_floor.mat
./textures/dnh/Nicefloor.mat
./textures/dnh/Tile2.mat
./textures/dnh/Glass.mat
./textures/dnh/degree.mat
./textures/dnh/circuuits.mat
./textures/dnh/p3.mat
./textures/dnh/p4.mat
./textures/dnh/rm203.mat
./textures/dnh/bloodwall.mat
./textures/dnh/p2.mat
./textures/dnh/Vent.mat
./textures/dnh/tile_wall.mat
./textures/dnh/marker.mat
./textures/dnh/Snow.mat
./textures/dnh/Cpu.mat
./textures/dnh/marble_floor.mat
./textures/dnh/testCity.mat
./textures/dnh/marker_red.mat
./maps/dnh/backup.map
./maps/dnh/00.map
./maps/dnh/03.map
./maps/dnh/01.map
./maps/dnh/dnh_menu.map
./maps/dnh/04.map
./maps/dnh/02.map
./static_objects/dnh/tall_stone.mat
./static_objects/dnh/graveyard_floor_dirt_pile.mat
./dnh_models/hand_objects/lantern/DigiByteFlashLight/hand_flashlight.ent
./dnh_models/hand_objects/lantern/penumbraFlashLight/item_flashlight.ent
./ReadMe.txt))
{
    open my $ih,'<',$file;
    binmode $ih;
    my $contents = <$ih>;
    close $ih;
    $contents =~ s!C:/Program Files \(x86\)/Steam/steamapps/common/amnesia the dark descent!PATHTOYOURREDISTFOLDER!g;
    open my $oh,'>',$file;
    binmode $oh;
    print $oh $contents;
    close $oh;
}
but that won't solve the texture problem because the textures' sizes are not powers of 2 which means they will fail to load no matter what (or at least on Linux using the r600g driver). This is bad practice, developer!
(This post was last modified: 06-15-2012 03:44 PM by Aquous.)
06-15-2012 02:18 PM
Find all posts by this user Quote this message in a reply
bob101910 Offline
Junior Member

Posts: 5
Joined: Aug 2012
Reputation: 0
Post: #204
RE: "Insomnia" - Released
Hate when FC overwrite the regular game files. Now whenever I play Amnesia, it says Insomnia in the main menu Sad
(This post was last modified: 08-12-2012 05:28 PM by bob101910.)
08-12-2012 05:27 PM
Find all posts by this user Quote this message in a reply
Blacktimes Offline
Junior Member

Posts: 15
Joined: Aug 2012
Reputation: 0
Post: #205
RE: "Insomnia" - Released
Will be have german suport? Smile
08-13-2012 01:36 AM
Find all posts by this user Quote this message in a reply
Traggey Offline
The Doctor

Posts: 1,940
Joined: Feb 2012
Reputation: 109
Post: #206
RE: "Insomnia" - Released
(08-13-2012 01:36 AM)Blacktimes Wrote:  Will be have german suport? Smile
Not sure if you realise but almost 100 % of custom stories are in english only, there's no reason to make localized german verisions as pretty much everyone can speak atleast some english, which can not be said about german.

08-13-2012 10:06 AM
Find all posts by this user Quote this message in a reply
Edogawa4869 Offline
Junior Member

Posts: 4
Joined: Sep 2012
Reputation: 0
Post: #207
RE: "Insomnia" - Released
(08-12-2012 05:27 PM)bob101910 Wrote:  Hate when FC overwrite the regular game files. Now whenever I play Amnesia, it says Insomnia in the main menu Sad
Oh, so I'm not alone in this. Sad

EDIT:
Thanks to Your Computer for the assist! Check out the link for a solution to this: http://www.frictionalgames.com/forum/thr...#pid170155
(This post was last modified: 09-24-2012 04:36 AM by Edogawa4869.)
09-24-2012 03:55 AM
Find all posts by this user Quote this message in a reply
Robosprog Offline
Posting Freak

Posts: 2,219
Joined: Apr 2012
Reputation: 57
Post: #208
RE: "Insomnia" - Released
[Image: holy_thread_resurrection_batman.jpg]

09-24-2012 07:29 AM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)