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Penumbra flashlight in Amnesia?
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Argoon Offline
Member

Posts: 100
Joined: Jan 2009
Reputation: 3
Post: #261
RE: Penumbra flashlight in Amnesia?

Are you guys serious!?

The developer making moding code for us! Where do you guys ever saw a game developer make requests code from the modding community? Has Valve done that?

Developers release the tools or SDK has is, they have no obligation to make code for us or even help us in any way or form, if they do, is because they want and can spare some of their working time.

If you don't like it them don't mod the game, or do what a true moder does try to overcome the difficulties by your on.
03-11-2011 05:48 PM
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xiphirx Offline
Senior Member

Posts: 662
Joined: Nov 2010
Reputation: 5
Post: #262
RE: Penumbra flashlight in Amnesia?

... I don't think we're complaining...

03-12-2011 03:06 AM
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larslu Offline
Junior Member

Posts: 30
Joined: Mar 2011
Reputation: 0
Post: #263
RE: Penumbra flashlight in Amnesia?

(12-04-2010 12:42 AM)Vincent Wrote:  
(12-03-2010 05:18 PM)Chilton Wrote:  
(12-03-2010 05:05 PM)Vincent Wrote:  
(12-03-2010 12:53 PM)Everlone Wrote:  I think it is possible, but the converting progress is not so easy. and the nightvision would be kill the cool flashlight atmosphere.but some guy here in this forum load up a picture where he use the stick light from penumbra. But i asked him and send a message and there come no answers.

Your english is really annoying me, sorry Confused

He's German - See, his English is actually perfect, but the way he forms sentences with it is the same as German; As in, if you translated what he said into German, itd be perfect phrasing. But in English, it just sounds strange

Yeah, I'm Dutch, so it's not an excuse to say "he's German" if I would say it like Dutch phrases it wouldn't make sense.

I should then very weird talking...
See?

Lol Big Grin i'm dutch too
03-21-2011 06:48 PM
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Gunslingerjh Offline
Senior Member

Posts: 528
Joined: Sep 2009
Reputation: 15
Post: #264
RE: Penumbra flashlight in Amnesia?

(03-21-2011 06:48 PM)larslu Wrote:  
(12-04-2010 12:42 AM)Vincent Wrote:  
(12-03-2010 05:18 PM)Chilton Wrote:  
(12-03-2010 05:05 PM)Vincent Wrote:  
(12-03-2010 12:53 PM)Everlone Wrote:  I think it is possible, but the converting progress is not so easy. and the nightvision would be kill the cool flashlight atmosphere.but some guy here in this forum load up a picture where he use the stick light from penumbra. But i asked him and send a message and there come no answers.

Your english is really annoying me, sorry Confused

He's German - See, his English is actually perfect, but the way he forms sentences with it is the same as German; As in, if you translated what he said into German, itd be perfect phrasing. But in English, it just sounds strange

Yeah, I'm Dutch, so it's not an excuse to say "he's German" if I would say it like Dutch phrases it wouldn't make sense.

I should then very weird talking...
See?

Lol Big Grin i'm dutch too

So am i!

[Image: f066x1.png]
03-21-2011 07:55 PM
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waqas12346 Offline
Senior Member

Posts: 352
Joined: Nov 2010
Reputation: 1
Post: #265
RE: Penumbra flashlight in Amnesia?

Any progress on flashlight???
03-23-2011 07:17 AM
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MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
Reputation: 8
Post: #266
RE: Penumbra flashlight in Amnesia?

What problems are you guys having with this? Just need hand animations?
04-29-2011 01:02 AM
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Tanshaydar Offline
From Beyond

Posts: 3,085
Joined: Mar 2009
Reputation: 67
Post: #267
RE: Penumbra flashlight in Amnesia?

Hand animations are good actually, but buggy. And the way hand holds the flashlight is like Sherlock Holmes does :/

I'm on total conversion and I'll use in spite of its bugs.

(This post was last modified: 04-29-2011 01:07 AM by Tanshaydar.)
04-29-2011 01:06 AM
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Skiveo Offline
Junior Member

Posts: 25
Joined: Jun 2012
Reputation: 0
Post: #268
RE: Penumbra flashlight in Amnesia?

Is there a way to change the sound the flashlight plays when activating and deactivating without needing to replace the ui_lantern_on/off.ogg?

Don't fear the shadows, it means there's a light nearby
Projects:
W.I.P. -A New Place- (Full Conversion)
06-22-2012 05:09 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,391
Joined: Sep 2011
Reputation: 241
Post: #269
RE: Penumbra flashlight in Amnesia?

(06-22-2012 05:09 PM)Skiveo Wrote:  Is there a way to change the sound the flashlight plays when activating and deactivating without needing to replace the ui_lantern_on/off.ogg?
Gotta love reviving a thread that's over a year old. =P

Not really, only thing I can assume is silencing those sounds and running a script that plays a sound on SetLanternLitCallback, and runs a timer that, when the lantern is not used any longer (when the timer basically runs out), it will play the off sound. But that's more work and more performance than just changing the ui sounds.
06-22-2012 05:32 PM
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