RedShift
Member
Posts: 71
Joined: Apr 2011
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Getting Started
One of my friends and I are thinking of creating a game with the HPL1 engine but we cant seem to figure out the tools we need to start with as the engine does nothing on its own. We would like to use this but we can resort to Ogre3D if need be. So would anyone be able to help me out?
(This post was last modified: 04-01-2011 12:43 AM by RedShift.)
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| 04-01-2011 12:42 AM |
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Urkle
FG - Associate
Posts: 1,101
Joined: Jul 2006
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RE: Getting Started
Currently the only documentation available is the actual source code and the Penumbra Overture source code. Reading through the source code will give an overview of how the engine works and it's capabilities. also there are a few simplified tests in the HPL1Engine source code.
Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
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| 04-01-2011 01:03 AM |
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RedShift
Member
Posts: 71
Joined: Apr 2011
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RE: Getting Started
Are their currently any tools or will I have to reverse engineer Penumbra to turn it into a new game by basically turning it into a TC mod?
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| 04-01-2011 01:06 AM |
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