Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Model Editor
nemesis567 Offline
Posting Freak

Posts: 874
Threads: 65
Joined: May 2011
Reputation: 10
#1
Model Editor

Can you import more than one mesh into the model editor?

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
06-16-2011, 06:25 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#2
RE: Model Editor

I don't think you can. I think you'd have to put both of the models in one dae file.
06-16-2011, 06:29 PM
Find
nemesis567 Offline
Posting Freak

Posts: 874
Threads: 65
Joined: May 2011
Reputation: 10
#3
RE: Model Editor

Can you make a body move along with other?
Let's imagine. You have a body with an slide hinge attached to a door. Can you make that body move with the door's body?

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(This post was last modified: 06-16-2011, 07:10 PM by nemesis567.)
06-16-2011, 07:07 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#4
RE: Model Editor

Do you mean two completely separate entities, or inside one ent file?

Well you can make them move either way anyway. If it's in the same file, you can just put a model editor joint and make it 0 angle. If it's two separate entities, you could do it with scripting with attachproptoprop or something similar.
06-16-2011, 09:57 PM
Find
nemesis567 Offline
Posting Freak

Posts: 874
Threads: 65
Joined: May 2011
Reputation: 10
#5
RE: Model Editor

But the same body that is attached to the moving door also moves along the slide hinge.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
06-16-2011, 09:59 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#6
RE: Model Editor

Even with 0 distance? Try using a joint hinge at 0 angles and see if it works.

Or, if there are 2 different models, try to just attach the bodies to each mesh without any joints and see if it works.

Edit: Forgot about this, if you set min max dist/angle both as 0, it will rotate/move freely, I had to put max as 0.01 and it worked. And setting it without the joints didn't work anyway.
(This post was last modified: 06-16-2011, 10:31 PM by MrBigzy.)
06-16-2011, 10:25 PM
Find
nemesis567 Offline
Posting Freak

Posts: 874
Threads: 65
Joined: May 2011
Reputation: 10
#7
RE: Model Editor

Didn't work for me. Let me explain better.

There is a normal swing door.
To this door there is attached a mechanism that uses a slide constraint. The slide constraint is supposed to move with the door. At the same time the body that uses the slide constraint must move along with the door.

if this is what you're talking about, I don't know what I did wrong.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(This post was last modified: 06-16-2011, 10:46 PM by nemesis567.)
06-16-2011, 10:46 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#8
RE: Model Editor

Can you show me a screenshot of the stuff in the model editor?
(This post was last modified: 06-16-2011, 11:06 PM by MrBigzy.)
06-16-2011, 11:06 PM
Find
nemesis567 Offline
Posting Freak

Posts: 874
Threads: 65
Joined: May 2011
Reputation: 10
#9
RE: Model Editor

Fixed it. I found a way around. thx for the help.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
06-16-2011, 11:35 PM
Find




Users browsing this thread: 1 Guest(s)