Cire
Junior Member
Posts: 2
Joined: Aug 2011
Reputation: 0
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Problem running with Free assets
I want to run the engine with the freely licensed assets but it complains about a missing effect_white.jpg. I tried copying that file from the demo but strangely even then I get the same error. If I copy all the demo assets it works fine. How do I get it to work with the Free assets?
WBR
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| 08-01-2011 12:02 PM |
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Urkle
FG - Associate
Posts: 1,101
Joined: Jul 2006
Reputation: 14
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RE: Problem running with Free assets
The free assets are only enough to run the demos and sample included in the HPL engine core.. To actually run Penumbra Overture you need to have a purchased copy of Penumbra Overture to have the assets from the game
Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
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| 08-01-2011 03:19 PM |
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Cire
Junior Member
Posts: 2
Joined: Aug 2011
Reputation: 0
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RE: Problem running with Free assets
Hi Urkle,
Thank you for the answer. I am aware that the game assets themselves aren't included. What I want to is how I run the engine with the demos and sample you spoke about. I hope you understand what I mean.
WBR
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| 08-02-2011 01:45 AM |
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Urkle
FG - Associate
Posts: 1,101
Joined: Jul 2006
Reputation: 14
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RE: Problem running with Free assets
in the HPL1Engune/tests folder is a serires of tests we included.
Basically to compile them you setup a new build target compiling the source files in the test directory, the common directory and linking to the HPL1 lib (with all it's dependencies)
So, for CMake (on linux) you would add this.
add_executable(GuiTest tests/GuiTest/GuiTest.cpp tests/Common/SimpleCamera.cpp tests/Common/stdafx.cpp)
target_link_libraries(GuiTest HPL OALWrapper Newton angelscript fltk GL GLU Cg CgGL ogg vorbis vorbisfile openal alut SDL SDL_ttf SDL_image)
Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
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| 08-02-2011 02:22 AM |
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