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Using Multiple Textures on a Single Entity
Krymtel Offline
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Posts: 105
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Joined: Oct 2011
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#4
RE: Using Multiple Textures on a Single Entity

(11-27-2011, 06:19 PM)Acies Wrote: You can use one texture for one mesh. Depending on what you're making you may export several meshes; all with different textures. It doesn't matter that much though, since you may have all types of "materials" - wood, metal etc. in one texture and then differentiate them with different exposures on the specular map.

1. What are you trying to make?
2. Do you know your way around modeling? :>


I'm just curious about the whole thing just in case I run into a situation where I need to use two textures for a single entity. I'm still a beginner at modelling. All I can really model are simple things.
(11-27-2011, 07:20 PM)Your Computer Wrote: If you notice, the grunt's hair is actually a separate mesh from the grunt's body mesh, not two textures on one mesh but one texture per mesh.
Well, the thing is, I've experimented with things like this and I can't manage to get them to work in Amnesia. For example, a mans arm is one mesh and a flashlight is another, if I export that as a single .dae file, I won't be able to have one texture for the arm and one for the flashlight. I've tried that before with disastrous results Confused

Eidolon Total Conversion (WIP)
(This post was last modified: 11-27-2011, 08:00 PM by Krymtel.)
11-27-2011, 07:57 PM
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RE: Using Multiple Textures on a Single Entity - by Krymtel - 11-27-2011, 07:57 PM



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