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Level Editor Help Cell_Breakable_Wall isn't breaking!
flamez3 Offline
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#6
RE: Cell_Breakable_Wall isn't breaking!

If you want any item to break the wall this might take a while. You would have to make a addentitycollidecallback for every entity that can be picked up in the room and link them all to "breakwall". (note I haven't tested this out yet)

AddEntityCollideCallback would need to use a scriptarea, unless you were to make a callback on the wall itself...e.g:

AddEntityCollideCallback("", "chair_1", "breakable_wall_1 ", "breakwall", true);


It's up to you. Either way you would need to use AddEntityCollideCallback

(This post was last modified: 01-10-2012, 02:21 AM by flamez3.)
01-10-2012, 02:19 AM
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RE: Cell_Breakable_Wall isn't breaking! - by flamez3 - 01-10-2012, 02:19 AM



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