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Problems with non-despawning monster
Krymtel Offline
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Posts: 105
Threads: 9
Joined: Oct 2011
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#6
RE: Problems with non-despawning monster

Try this maybe:

void SetEnemyDisabled(string& asName, bool abDisabled);

As in...

void SetEnemyDisabled("NAME OF ENEMY", true);


Or, if it's part of a function...

SetEnemyDisabled("NAME OF ENEMY", true);

Eidolon Total Conversion (WIP)
01-21-2012, 10:51 AM
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RE: Problems with non-despawning monster - by Krymtel - 01-21-2012, 10:51 AM



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