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Spoiler Some suggestions for the developers to improve game mechanics. (SPOILERS)
Cranky Old Man Offline
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RE: Some suggestions for the developers to improve game mechanics. (SPOILERS)

(04-09-2012, 06:15 AM)Hunter of Shadows Wrote:
Quote: I'd also like to see patroling monsters which doesn't despawn, so that you get a gameplay more like the one in Forbidden Siren.
There are patrolling monsters...try the brutes in the Choir

Quote: Edit:

Oh, and PLEASE remove the ability to pause the game.

The inventory and the in-game options menu can all be done with
real-time huds, and there are always some safe places that the player
can stand around in while going to the bathroom or eating. It's really
annoying to see other players chicken out in the middle of a scare.
There's no immersion in having an instant safety zone at the press of a
button.
Stupidity

Especially since...sure it's a safety zone, but it's a temporary one, they have to go right back...and regardless, chicken out? Chickening out is quitting the game, pausing for a moment to collect yourself isn't
You're making poor excuses. Pausing is just as much chickening out as quitting the game, only pausing is more convenient. The pausers go right back once they're calm and collected again, just as quitters do. They go back when they feel like it, ruining the realism, the sense of immediate urgency, and the main challenge of the game. A pause button is always meant to keep the player from dying while he's away from the computer - nothing else. It's not to be used in actual gameplay. Whenever an LPer uses this button, his audience will hiss and boo over the cowardice of him not living up to the challenge of the game. It's really bad, because it also shows an inability to cope with real-life stress. If somebody runs out in front of your car, there's no pause button. If somebody jumps you in the street, there's no time-out. You eat healthy food to build up reflexes and the ability to stay collected under pressure - that's your "pause-button". That's the skill that every game that isn't turn-based, wants to test.


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04-09-2012, 12:54 PM
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RE: Some suggestions for the developers to improve game mechanics. (SPOILERS) - by Cranky Old Man - 04-09-2012, 12:54 PM



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