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The "IF" with HasItem
jessehmusic Offline
Senior Member

Posts: 423
Threads: 102
Joined: Dec 2011
Reputation: 8
#15
RE: The "IF" with HasItem

(04-09-2012, 09:16 PM)Obliviator27 Wrote: void Scary1(string &in asParent, string &in asChild, int alState)
{
if(HasItem("The_gone_key"))
{
SetEntityACtive("agrippa_headless_1", true);
PlaySoundAtEntity("", "alois_amb_idle.snt", "Player", 0, false);
}
}
He dosn't Spawn at all now :S

damn this realy make me pissed

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
04-09-2012, 09:34 PM
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Messages In This Thread
The "IF" with HasItem - by jessehmusic - 04-09-2012, 12:46 AM
RE: The "IF" with HasItem - by Apjjm - 04-09-2012, 12:52 AM
RE: The "IF" with HasItem - by jessehmusic - 04-09-2012, 03:20 AM
RE: The "IF" with HasItem - by Apjjm - 04-09-2012, 03:40 AM
RE: The "IF" with HasItem - by jessehmusic - 04-09-2012, 01:02 PM
RE: The "IF" with HasItem - by Quotentote - 04-09-2012, 06:21 AM
RE: The "IF" with HasItem - by jessehmusic - 04-09-2012, 01:12 PM
RE: The "IF" with HasItem - by Damascus - 04-09-2012, 09:30 AM
RE: The "IF" with HasItem - by SilentStriker - 04-09-2012, 09:57 AM
RE: The "IF" with HasItem - by jessehmusic - 04-09-2012, 08:39 PM
RE: The "IF" with HasItem - by Datguy5 - 04-09-2012, 10:49 AM
RE: The "IF" with HasItem - by SilentStriker - 04-09-2012, 01:11 PM
RE: The "IF" with HasItem - by Datguy5 - 04-09-2012, 06:17 PM
RE: The "IF" with HasItem - by Obliviator27 - 04-09-2012, 09:16 PM
RE: The "IF" with HasItem - by jessehmusic - 04-09-2012, 09:34 PM
RE: The "IF" with HasItem - by Obliviator27 - 04-09-2012, 10:22 PM
RE: The "IF" with HasItem - by jessehmusic - 04-10-2012, 11:32 AM
RE: The "IF" with HasItem - by SilentStriker - 04-10-2012, 12:40 PM
RE: The "IF" with HasItem - by jessehmusic - 04-10-2012, 12:45 PM
RE: The "IF" with HasItem - by Apjjm - 04-10-2012, 01:12 PM
RE: The "IF" with HasItem - by jessehmusic - 04-10-2012, 03:40 PM



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