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Script Help How to make a "Wait" in the script.
iFondue Offline
Junior Member

Posts: 28
Threads: 6
Joined: Apr 2012
Reputation: 0
#15
RE: How to make a "Wait" in the script.

Sure here it is:

////////////////////////////
// Run first time starting map
void OnStart()


{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "LightOn" , true , 1);
}


////////////////////////////
// Run when entering map
void OnEnter()
{

void LightOn(string &in asParent, string &in asChild, int alState)
{
    AddEntityCollideCallback("Player" , "ScriptArea_1" , "LightOn" , true , 1);
    
    StartPlayerLookAt("LookFrame", 20, 50, "");
    
    SetLampLit("candlestick_1", true, true);
    
    SetLampLit("candlestick_2", true, true);
      

      AddTimer("light1", 0.5f, "TimerLight");
      AddTimer("light2", 1, "TimerLight");
      AddTimer("stopeffects", 1.2f, "TimerLight");

}

void TimerLight(string &in asTimer)
{

       if(asTimer == "light1")
       {
            SetLampLit("candlestick_3", true, true);
            SetLampLit("candlestick_4", true, true);
       }
       if(asTimer == "light2")
       {
            SetLampLit("candlestick_5", true, true);
            SetLampLit("candlestick_6", true, true);
       }
       if(asTimer == "stopeffects")
       {
            StopPlayerLookAt();
       }
}

}
////////////////////////////
// Run when leaving map
void OnLeave()
{

}


04-10-2012, 07:05 PM
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Messages In This Thread
How to make a "Wait" in the script. - by iFondue - 04-10-2012, 05:13 PM
RE: How to make a "Wait" in the script. - by iFondue - 04-10-2012, 07:05 PM



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