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Amnesia custom story problem
EXAWOLT Offline
Member

Posts: 113
Threads: 14
Joined: Apr 2012
Reputation: 3
#2
RE: Amnesia custom story problem

I had the same problem bro.
My solution was to create 2 level doors, one fake that's locked
and another un-active unlocked door wich will lead you further.
add useitem callback with the key on the fake door, and call SetEntityActive("fake", false);
and make the real door appear SetEntityActive("real", true);

simply nuff said




05-12-2012, 04:44 PM
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Messages In This Thread
Amnesia custom story problem - by KodiakZ - 05-12-2012, 03:11 PM
RE: Amnesia custom story problem - by EXAWOLT - 05-12-2012, 04:44 PM
RE: Amnesia custom story problem - by Putmalk - 05-12-2012, 11:26 PM
RE: Amnesia custom story problem - by KodiakZ - 05-13-2012, 10:16 AM
RE: Amnesia custom story problem - by pandasFTW - 05-13-2012, 10:32 AM
RE: Amnesia custom story problem - by KodiakZ - 05-13-2012, 11:02 AM
RE: Amnesia custom story problem - by pandasFTW - 05-13-2012, 11:10 AM
RE: Amnesia custom story problem - by KodiakZ - 05-13-2012, 11:10 AM
RE: Amnesia custom story problem - by EXAWOLT - 05-13-2012, 04:50 PM
RE: Amnesia custom story problem - by Putmalk - 05-13-2012, 01:58 PM
RE: Amnesia custom story problem - by ezra627 - 09-25-2014, 03:26 AM
RE: Amnesia custom story problem - by Mudbill - 09-25-2014, 06:55 AM



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