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Script with the "sewer door"
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#5
RE: Script with the "sewer door"

It's just a random name of the wheel.

You have a wheel prop and a door prop.

Wheel prop in my example was called "Valve_rusty_1" but that's just anything, it can be any name as long as it exists on the map.

Door prop same thing, the example I used was "Castle_portcullis_1".

05-25-2012, 02:55 PM
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Messages In This Thread
Script with the "sewer door" - by stevenbocco - 05-25-2012, 02:26 PM
RE: Script with the "sewer door" - by Datguy5 - 05-25-2012, 02:42 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 02:43 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 02:48 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 02:55 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 03:07 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 03:16 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 03:32 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 03:34 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 03:40 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 04:09 PM



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