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Monster Triggering problem
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#3
RE: Monster Triggering problem

(05-25-2012, 01:52 PM)Datguy5 Wrote: I recommend renaming the grunt in the level editor(and remember to press enter always when youve changed the name of something!!)and in the script.Like Grunt1 or something like that.
Um. Why, exactly? -.-

Your problem, OP, looks to be you didn't name "PlayerCollide" area correctly, because the script and syntax look correct.

Make sure the grunt is named "servant_grunt_1", area is named "PlayerCollide", and that's pretty much it.

If your map has a CACHE file, delete it.

(This post was last modified: 05-25-2012, 05:17 PM by Putmalk.)
05-25-2012, 05:16 PM
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Messages In This Thread
Monster Triggering problem - by Niko - 05-25-2012, 01:47 PM
RE: Monster Triggering problem - by Datguy5 - 05-25-2012, 01:52 PM
RE: Monster Triggering problem - by Putmalk - 05-25-2012, 05:16 PM
RE: Monster Triggering problem - by Niko - 05-25-2012, 05:23 PM
RE: Monster Triggering problem - by Putmalk - 05-25-2012, 05:50 PM
RE: Monster Triggering problem - by Niko - 05-25-2012, 06:09 PM
RE: Monster Triggering problem - by Adny - 05-25-2012, 07:07 PM
RE: Monster Triggering problem - by Aresak - 05-25-2012, 09:02 PM
RE: Monster Triggering problem - by Niko - 05-27-2012, 03:28 PM



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