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Trigger script when using any laudanum
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
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#9
RE: Trigger script when using any laudanum

Works like a damn charm! Thanks a billion, mate!

Last question, if the player doesn't think to use a laudanum and ends up actually regenerating to full health, I'd like to trigger the script as well. I'm using an interval of 5 health to activate the function, so I'd also like it to auto-activate above 95 health.

if([PLAYER GAINS 5 LIFE] or [PLAYER REACHES 95 HEALTH OR HIGHER])

I have a vague sense of how i would script it, but don't know the symbol for "or"

(This post was last modified: 06-07-2012, 08:12 AM by Damascus.)
06-07-2012, 08:07 AM
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RE: Trigger script when using any laudanum - by Damascus - 06-07-2012, 08:07 AM



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