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SetPlayerActive(false) Help!
P44RTHURN4X Offline
Junior Member

Posts: 35
Threads: 16
Joined: Apr 2012
Reputation: 0
#2
RE: SetPlayerActive(false) Help!

Hmm, that's weird...

Why does you have no names in your timer? for example:

SetPlayerActive(false);
AddTimer("game_timer", 10.0f, "freeze_end");
SetPlayerActive(true);

1. You have to put 10.0f not 10 in the timer
2. you have to continue the timer, for example:

void Freeze(string &in asParent, string &in asChild, int alState)

{

SetPlayerActive(false);

AddTimer("game_timer", 10.0f, "freeze_end");

}

void freeze_end(string &in asTimer)
{
SetPlayerActive(true);
}

Try this and then tell me what happens then...



GReeZe' P44
06-08-2012, 04:45 PM
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Messages In This Thread
SetPlayerActive(false) Help! - by MaZiCUT - 06-08-2012, 04:29 PM
RE: SetPlayerActive(false) Help! - by P44RTHURN4X - 06-08-2012, 04:45 PM
RE: SetPlayerActive(false) Help! - by MaZiCUT - 06-08-2012, 04:56 PM
RE: SetPlayerActive(false) Help! - by P44RTHURN4X - 06-09-2012, 12:43 PM



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