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Locking level door after entering
Hartmann Offline
Member

Posts: 52
Threads: 18
Joined: Jun 2012
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#3
RE: Locking level door after entering

(06-22-2012, 01:20 PM)FastHunteR Wrote: If I understood it right, you want to be able to use a key on the second map's door so it locks? If so:
map 2 script file:
void OnStart()
{
AddUseItemCallback("", "key_3", "level_celler_1", "LockDoor", true);
}
void LockDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked(asEntity, true);
//If you want to remove the key also:
RemoveItem(asItem);
}
Right after i unlock the door and go trough it in map 1 it shall lock and you are not able to comeback
06-22-2012, 01:28 PM
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Messages In This Thread
Locking level door after entering - by Hartmann - 06-22-2012, 01:14 PM
RE: Locking level door after entering - by Hartmann - 06-22-2012, 01:28 PM



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