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Texture, Model & Animation Help Exporting A Rigged Model Crash.
Obliviator27 Offline
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#19
RE: Exporting A Rigged Model Crash.

Alright, let me give you some basic advice.

When you make your first animated model, export it without animations first (Uncheck the animations box when exporting) as something like model.dae (Whatever you want to name it.

Then, export it again, this time with animations. Name it something different. Model_animated.dae or something like that.(Again, whatever you want to name it).

Now, open the non-animated model in the ModelView.exe. If it crashes, check the ModelView.log file, and it should tell you what went wrong. If it works out okay, proceed to the next step.

Click the add animation button, find your Model_animated.dae file, and choose that. It should apply the animation to the model. From here, a million things could go wrong (HPL tends to hate animations) so if you're lucky, things will go okay.

If you got lucky, then all you have to do is rename the Model_animated.dae to Model_animated.dae_anim. Your computer will likely alert you that you may destroy the usage of the file. Don't worry about that.

From there, you just go into the Model Editor, import your mesh, add the animation, set the speed and whatnot, and set it to whatever entity type you want.

As far as troubleshooting your "Holes and stretched polygon" problems, the issue is likely that some normals are flipped (The missing polygons), so just flip those to fix that. For the stretched polygons, your model is not centered. If you're using Maya, click Modify>Freeze Transformations, then Modify>Reset Transformations.

09-04-2012, 05:09 AM
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Messages In This Thread
Exporting A Rigged Model Crash. - by warmacha11 - 08-25-2012, 11:32 PM
RE: Exporting A Rigged Model Crash. - by Obliviator27 - 09-04-2012, 05:09 AM



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