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Changing story production to do the inspired one
The Rock Worm Offline
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Posts: 714
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#6
RE: Changing story production to do the inspired one

(09-19-2012, 01:22 AM)failedALIAS Wrote: You really won't give up on this Lovecraft thing, while you?
*Sigh* Well, I wish you the best of luck.
I can't help it, I want a good first impression as my first custom story. Doing something like this would be it. At a minimum would be new textures and a Shoggoth.

For the Shoggoth, I could reskin the Penumbra Worm to be the Shoggoth. Or... I could make a particle to be the 'body' of the Shoggoth and use a Kaernk-style monster.

(09-19-2012, 01:25 AM)Obliviator27 Wrote: Attacking other monsters is only possible through faking it with animations or something.

Textures need to be in .dds format. They need to have dimensions such as 256x256, 512x512, 512x256, 1024x1024, you get the idea. Then you make the .mat file in the material editor.

Thanks for the textures info. I will have to get/use a program to save .dds formats.

As for the attacking other mosnters, I could 'leave corpses' with evidence to indicate the Shoggoth did it. After all, the story describes the method of attack for the Shoggoth.
(This post was last modified: 09-19-2012, 01:29 AM by The Rock Worm.)
09-19-2012, 01:26 AM
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RE: Changing story production to do the inspired one - by The Rock Worm - 09-19-2012, 01:26 AM



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