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Keys & Doors
KH55 Offline
Junior Member

Posts: 10
Threads: 0
Joined: May 2012
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#2
RE: Keys & Doors

AddEntityCollideCallback("key_1", "LockedDoor1", "UsedKeyOnDoor", true, 1);


void UsedKeyOnDoor(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorLocked("LockedDoor1", false, true);
PlaySoundAtEntity("doorunlock", "unlock_door.snt", "LockedDoor1", 0.0f, false);
RemoveItem("key_1");
}


This should work, I think.
09-24-2012, 08:53 AM
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Messages In This Thread
Keys & Doors - by Sinth - 09-24-2012, 07:22 AM
RE: Keys & Doors - by KH55 - 09-24-2012, 08:53 AM
RE: Keys & Doors - by Sinth - 09-24-2012, 09:04 AM
RE: Keys & Doors - by i3670 - 09-24-2012, 09:39 AM
RE: Keys & Doors - by The chaser - 09-24-2012, 01:34 PM
RE: Keys & Doors - by FlawlessHappiness - 09-24-2012, 03:32 PM



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