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overlay screen with .tga-file
palistov Offline
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Posts: 1,208
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#7
RE: overlay screen with .tga-file

The GivePlayerDamage function uses a damage type as a string, not a file.

You would do GivePlayerDamage(..., "BloodSplat", ...); or something like that. There are a few damage types; I'm not sure what they all are.

Using that function might accomplish what you want, but you'll need a full conversion. I haven't worked with Amnesia in a while, but look into full conversion tutorials. I think Your Computer wrote a good tutorial on it a while back. You'll need to list your own directory for graphics/ or something like that. Be careful though, full conversions are curious beasts.

And if you want to do what Hirnwirbel suggested, it's definitely possible. That's how I created the pseudo-HUD. But you also need a full conversion for that, and it means that the entire game will have that goggles effect, not just a specific time, as using the damage screen effect would let you do.

(This post was last modified: 01-14-2013, 07:54 PM by palistov.)
01-14-2013, 07:52 PM
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Messages In This Thread
overlay screen with .tga-file - by Ravenskull - 01-13-2013, 04:19 PM
RE: overlay screen with .tga-file - by Traggey - 01-13-2013, 04:42 PM
RE: overlay screen with .tga-file - by Ravenskull - 01-13-2013, 06:47 PM
RE: overlay screen with .tga-file - by Ravenskull - 01-14-2013, 07:44 PM
RE: overlay screen with .tga-file - by The chaser - 01-14-2013, 07:56 PM
RE: overlay screen with .tga-file - by Acies - 01-14-2013, 12:46 AM
RE: overlay screen with .tga-file - by palistov - 01-14-2013, 07:52 PM
RE: overlay screen with .tga-file - by palistov - 01-14-2013, 08:33 PM
RE: overlay screen with .tga-file - by palistov - 01-15-2013, 02:26 AM
RE: overlay screen with .tga-file - by Ravenskull - 01-15-2013, 06:16 PM
RE: overlay screen with .tga-file - by Adrianis - 01-15-2013, 01:54 PM
RE: overlay screen with .tga-file - by palistov - 01-16-2013, 06:03 PM



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