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New to this, having some trouble
DeAngelo Offline
Senior Member

Posts: 263
Threads: 26
Joined: Feb 2013
Reputation: 11
#9
RE: New to this, having some trouble

(02-27-2013, 11:16 AM)No Author Wrote: Is that your full script ?
No, I just took out stuff about other things like my doors and monsters to make it easier to look through. Here's my full script.
PHP Code: (Select All)
void MonsterFunction(string &in asParentstring &in asChildint alState)
{
    
SetEntityActive("servant_grunt_1"true); 
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_1"2"");
    
}

void UsedKeyOnAlcDoor(string &in asItemstring &in asEntity)
{
    
SetSwingDoorLocked("AlcDoor"falsetrue);
    
PlaySoundAtEntity("""unlock_door.snt""AlcDoor"0.0ftrue);
    
RemoveItem("Key_AlcDoor");
}

void WallChange1(string &in asParentstring &in asChildint alState)
{
    
SetEntityActive("Key1disappear_*",false);
    
SetEntityActive("Key1appear_*",true);
}

void SpotlightOn(string &in asParentstring &in asChildint alState)
{
    
SetLightVisible("Spotlight_4"True); 
}
void SpotlightOff(string &in asParentstring &in asChildint alState)
{
    
SetLightVisible("Spotlight_4"False); 


void OnStart() 

    
AddEntityCollideCallback("Player""PlayerCollide""MonsterFunction"true1); 
    
AddEntityCollideCallback("Player""PlayerCollide_Spotlight""SpotlightOn"true1);
    
AddEntityCollideCallback("Player""PlayerCollide_SpotlightOff""SpotlightOff"true1);    
    
AddEntityCollideCallback("Player""PlayerCollide_key1""WallChange1"true1); 
    
AddUseItemCallback("""Key_AlcDoor""AlcDoor""UsedKeyOnAlcDoor"true);    


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02-27-2013, 11:28 AM
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Messages In This Thread
New to this, having some trouble - by DeAngelo - 02-27-2013, 07:23 AM
RE: New to this, having some trouble - by NaxEla - 02-27-2013, 07:40 AM
RE: New to this, having some trouble - by NaxEla - 02-27-2013, 08:51 AM
RE: New to this, having some trouble - by NaxEla - 02-27-2013, 09:36 AM
RE: New to this, having some trouble - by DeAngelo - 02-27-2013, 11:28 AM
RE: New to this, having some trouble - by NaxEla - 03-02-2013, 10:05 AM



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