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Make enemies RUN to a patrol node instead of walk
PutraenusAlivius Offline
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#2
RE: Make enemies RUN to a patrol node instead of walk

AddEnemyPatrolNode("MonsterName", "PatrolNodeName", 0.001f, "run");

That's the code. If you were to look at it, the last thing in that code is "run". In most times it was not used, like "". Why? That's because it's the animation on what the Monster uses to get to the Pathnode.

"Veni, vidi, vici."
"I came, I saw, I conquered."
07-14-2013, 03:18 AM
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RE: Make enemies RUN to a patrol node instead of walk - by PutraenusAlivius - 07-14-2013, 03:18 AM



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